Fixed dynamic arts support.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40302
This commit is contained in:
Sam Lantinga 2002-03-06 19:14:17 +00:00
parent f1c04cfe5e
commit 43cf31d9c0

View file

@ -66,13 +66,14 @@ static const char *arts_library = ARTSC_DYNAMIC;
static void *arts_handle = NULL;
static int arts_loaded = 0;
static int (*SDL_NAME(arts_init))();
static int (*SDL_NAME(arts_free))();
static int (*SDL_NAME(arts_play_stream))();
static int (*SDL_NAME(arts_stream_set))();
static int (*SDL_NAME(arts_stream_get))();
static int (*SDL_NAME(arts_write))();
static int (*SDL_NAME(arts_close_stream))();
static int (*SDL_NAME(arts_init))(void);
static void (*SDL_NAME(arts_free))(void);
static arts_stream_t (*SDL_NAME(arts_play_stream))(int rate, int bits, int channels, const char *name);
static int (*SDL_NAME(arts_stream_set))(arts_stream_t s, arts_parameter_t param, int value);
static int (*SDL_NAME(arts_stream_get))(arts_stream_t s, arts_parameter_t param);
static int (*SDL_NAME(arts_write))(arts_stream_t s, const void *buffer, int count);
static void (*SDL_NAME(arts_close_stream))(arts_stream_t s);
static struct {
const char *name;
void **func;