Fixed bug #382
Added horizontal scrolling support --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402428
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7 changed files with 41 additions and 20 deletions
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@ -63,6 +63,8 @@ extern "C" {
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#define SDL_BUTTON_WHEELUP 4
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#define SDL_BUTTON_WHEELDOWN 5
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#define SDL_BUTTON_WHEELLEFT 6
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#define SDL_BUTTON_WHEELRIGHT 7
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#define SDL_DEFAULT_REPEAT_DELAY 500
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#define SDL_DEFAULT_REPEAT_INTERVAL 30
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@ -199,7 +199,8 @@ typedef struct SDL_MouseWheelEvent
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{
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Uint8 type; /**< SDL_MOUSEWHEEL */
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Uint8 which; /**< The mouse device index */
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int motion; /**< The direction and distance scrolled */
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int x; /**< The amount scrolled horizontally */
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int y; /**< The amount scrolled vertically */
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SDL_WindowID windowID; /**< The window with mouse focus, if any */
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} SDL_MouseWheelEvent;
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@ -256,18 +256,18 @@ SDL_CompatEventFilter(void *userdata, SDL_Event * event)
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SDL_GetMouseState(&x, &y);
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SDL_SelectMouse(selected);
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if (event->wheel.motion > 0) {
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button = SDL_BUTTON_WHEELUP;
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} else {
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button = SDL_BUTTON_WHEELDOWN;
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}
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fake.button.which = event->wheel.windowID;
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fake.button.button = button;
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fake.button.x = x;
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fake.button.y = y;
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fake.button.windowID = event->wheel.windowID;
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if (event->wheel.y) {
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if (event->wheel.y > 0) {
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fake.button.button = SDL_BUTTON_WHEELUP;
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} else {
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fake.button.button = SDL_BUTTON_WHEELDOWN;
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}
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fake.type = SDL_MOUSEBUTTONDOWN;
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fake.button.state = SDL_PRESSED;
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SDL_PushEvent(&fake);
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@ -275,6 +275,23 @@ SDL_CompatEventFilter(void *userdata, SDL_Event * event)
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fake.type = SDL_MOUSEBUTTONUP;
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fake.button.state = SDL_RELEASED;
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SDL_PushEvent(&fake);
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}
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if (event->wheel.x) {
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if (event->wheel.y > 0) {
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fake.button.button = SDL_BUTTON_WHEELLEFT;
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} else {
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fake.button.button = SDL_BUTTON_WHEELRIGHT;
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}
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fake.type = SDL_MOUSEBUTTONDOWN;
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fake.button.state = SDL_PRESSED;
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SDL_PushEvent(&fake);
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fake.type = SDL_MOUSEBUTTONUP;
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fake.button.state = SDL_RELEASED;
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SDL_PushEvent(&fake);
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}
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break;
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}
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@ -427,12 +427,12 @@ SDL_SendMouseButton(int index, Uint8 state, Uint8 button)
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}
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int
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SDL_SendMouseWheel(int index, int motion)
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SDL_SendMouseWheel(int index, int x, int y)
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{
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SDL_Mouse *mouse = SDL_GetMouse(index);
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int posted;
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if (!mouse || !motion) {
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if (!mouse || (!x && !y)) {
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return 0;
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}
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@ -442,7 +442,8 @@ SDL_SendMouseWheel(int index, int motion)
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SDL_Event event;
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event.type = SDL_MOUSEWHEEL;
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event.wheel.which = (Uint8) index;
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event.wheel.motion = motion;
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event.wheel.x = x;
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event.wheel.y = y;
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event.wheel.windowID = mouse->focus;
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posted = (SDL_PushEvent(&event) > 0);
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}
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@ -102,7 +102,7 @@ extern int SDL_SendMouseMotion(int index, int relative, int x, int y);
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extern int SDL_SendMouseButton(int index, Uint8 state, Uint8 button);
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/* Send a mouse wheel event for a mouse at an index */
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extern int SDL_SendMouseWheel(int index, int motion);
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extern int SDL_SendMouseWheel(int index, int x, int y);
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/* Shutdown the mouse subsystem */
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extern void SDL_MouseQuit(void);
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@ -274,7 +274,7 @@ static __inline__ void ConvertNSRect(NSRect *r)
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int index;
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index = _data->videodata->mouse;
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SDL_SendMouseWheel(index, (int)([theEvent deltaY]+0.9f));
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SDL_SendMouseWheel(index, (int)([theEvent deltaX]+0.9f), (int)([theEvent deltaY]+0.9f));
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}
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@end
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@ -645,7 +645,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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int motion = (short) HIWORD(wParam);
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index = data->videodata->mouse;
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SDL_SendMouseWheel(index, motion);
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SDL_SendMouseWheel(index, 0, motion);
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}
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return (0);
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