Update the code for the iOS demos to handle modern devices. Fixes bug #3337
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12 changed files with 233 additions and 143 deletions
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@ -82,6 +82,7 @@ main(int argc, char *argv[])
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SDL_Window *window; /* main window */
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SDL_Renderer *renderer;
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int done; /* does user want to quit? */
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int w, h;
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/* initialize SDL */
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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@ -89,11 +90,12 @@ main(int argc, char *argv[])
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}
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/* create main window and renderer */
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window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
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SDL_WINDOW_OPENGL |
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SDL_WINDOW_BORDERLESS);
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window = SDL_CreateWindow(NULL, 0, 0, 320, 480, SDL_WINDOW_BORDERLESS | SDL_WINDOW_ALLOW_HIGHDPI);
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renderer = SDL_CreateRenderer(window, 0, 0);
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SDL_GetWindowSize(window, &w, &h);
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SDL_RenderSetLogicalSize(renderer, w, h);
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/* load brush texture */
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initializeTexture(renderer);
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