I ran a global "make indent" it modified the following files.
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403473
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@ -926,8 +926,8 @@ SetupTextureUpdate(GL_RenderData * renderdata, SDL_Texture * texture,
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renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH,
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(pitch / bytes_per_pixel(texture->format)) /
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((GL_TextureData *) texture->driverdata)->
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HACK_RYAN_FIXME);
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((GL_TextureData *) texture->
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driverdata)->HACK_RYAN_FIXME);
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}
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static int
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