I ran a global "make indent" it modified the following files.
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403473
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@ -693,8 +693,8 @@ D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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result =
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IDirect3DDevice9_CreateTexture(renderdata->device, texture->w,
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texture->h, 1, 0,
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PixelFormatToD3DFMT(texture->
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format),
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PixelFormatToD3DFMT
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(texture->format),
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D3DPOOL_SYSTEMMEM, &temp, NULL);
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if (FAILED(result)) {
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D3D_SetError("CreateTexture()", result);
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