WinRT: renamed SDL_SYSWM_WINDOWSRT to SDL_SYSWM_WINRT

This is part of an overall effort to use the name, "WinRT", rather than "WindowsRT" (or "Windows RT"), as the shorthand name often seems to mean something different than the longhand name.  (WinRT is an API, Windows RT is a product name)
This commit is contained in:
David Ludwig 2013-08-27 11:44:43 -04:00
parent 6964e2e325
commit 45a13dac17
3 changed files with 3 additions and 3 deletions

View file

@ -105,7 +105,7 @@ typedef enum
{
SDL_SYSWM_UNKNOWN,
SDL_SYSWM_WINDOWS,
SDL_SYSWM_WINDOWSRT,
SDL_SYSWM_WINRT,
SDL_SYSWM_X11,
SDL_SYSWM_DIRECTFB,
SDL_SYSWM_COCOA,

View file

@ -583,7 +583,7 @@ D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer * renderer)
return nullptr;
}
if (sdlWindowInfo.subsystem != SDL_SYSWM_WINDOWSRT) {
if (sdlWindowInfo.subsystem != SDL_SYSWM_WINRT) {
return nullptr;
}

View file

@ -230,7 +230,7 @@ WINRT_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
SDL_WindowData * data = (SDL_WindowData *) window->driverdata;
if (info->version.major <= SDL_MAJOR_VERSION) {
info->subsystem = SDL_SYSWM_WINDOWSRT;
info->subsystem = SDL_SYSWM_WINRT;
info->info.winrt.window = reinterpret_cast<IUnknown *>(data->coreWindow.Get());
return SDL_TRUE;
} else {