Removed 1.2 files.
This commit is contained in:
parent
70ba5c8150
commit
461d178134
10 changed files with 0 additions and 1661 deletions
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@ -1,59 +0,0 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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||||
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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||||
freely, subject to the following restrictions:
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||||
|
||||
1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#ifndef _SDL_lowvideo_h
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#define _SDL_lowvideo_h
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#include "SDL_BWin.h"
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#include "SDL_mouse.h"
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#include "../SDL_sysvideo.h"
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/* Hidden "this" pointer for the video functions */
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#define _THIS SDL_VideoDevice *_this
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/* Private display data */
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struct SDL_PrivateVideoData
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{
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/* The main window */
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SDL_BWin *SDL_Win;
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/* The fullscreen mode list */
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display_mode saved_mode;
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#define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */
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int SDL_nummodes[NUM_MODELISTS];
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SDL_Rect **SDL_modelist[NUM_MODELISTS];
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/* A completely clear cursor */
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struct WMcursor *BlankCursor;
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SDL_Overlay *overlay;
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};
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/* Old variable names */
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#define SDL_Win (_this->hidden->SDL_Win)
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#define saved_mode (_this->hidden->saved_mode)
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#define SDL_nummodes (_this->hidden->SDL_nummodes)
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#define SDL_modelist (_this->hidden->SDL_modelist)
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#define SDL_BlankCursor (_this->hidden->BlankCursor)
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#define current_overlay (_this->hidden->overlay)
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#endif /* _SDL_lowvideo_h */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -1,48 +0,0 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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||||
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#include <support/UTF8.h>
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#include <stdio.h>
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#include <string.h>
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#include "SDL_error.h"
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#include "SDL_events.h"
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#include "SDL_BWin.h"
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#include "SDL_lowvideo.h"
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extern "C"
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{
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#include "../../events/SDL_sysevents.h"
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#include "../../events/SDL_events_c.h"
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#include "SDL_sysevents_c.h"
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void BE_PumpEvents(_THIS)
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{
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}
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void BE_InitOSKeymap(_THIS)
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{
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}
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}; /* Extern C */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -1,31 +0,0 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#include "SDL_lowvideo.h"
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/* Variables and functions exported by SDL_sysevents.c to other parts
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of the native video subsystem (SDL_sysvideo.c)
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*/
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extern void BE_InitOSKeymap(_THIS);
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extern void BE_PumpEvents(_THIS);
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/* vi: set ts=4 sw=4 expandtab: */
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@ -1,144 +0,0 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
|
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|
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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|
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1. The origin of this software must not be misrepresented; you must not
|
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claim that you wrote the original software. If you use this software
|
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in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#include <AppKit.h>
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#include <GameKit.h>
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#include "SDL_BWin.h"
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extern "C"
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{
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#include "SDL_sysmouse_c.h"
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/* Convert bits to padded bytes */
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#define PADDED_BITS(bits) ((bits+7)/8)
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/* The implementation dependent data for the window manager cursor */
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struct WMcursor
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{
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char *bits;
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};
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/* Can this be done in the BeOS? */
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WMcursor *BE_CreateWMCursor(_THIS,
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Uint8 * data, Uint8 * mask, int w, int h,
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int hot_x, int hot_y)
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{
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WMcursor *cursor;
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int allowed_x;
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int allowed_y;
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int run, pad, i;
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char *cptr;
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allowed_x = 16; /* BeOS limitation */
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allowed_y = 16; /* BeOS limitation */
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if ((w > allowed_x) || (h > allowed_y))
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{
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SDL_SetError("Only cursors of dimension (%dx%d) are allowed",
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allowed_x, allowed_y);
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return (NULL);
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}
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/* Allocate the cursor */
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cursor = (WMcursor *) SDL_malloc(sizeof(WMcursor));
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if (cursor == NULL) {
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SDL_OutOfMemory();
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return (NULL);
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}
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cursor->bits =
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(char *) SDL_malloc(4 + 2 * ((allowed_x / 8) * allowed_y));
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if (cursor->bits == NULL) {
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SDL_free(cursor);
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SDL_OutOfMemory();
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return (NULL);
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}
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cursor->bits[0] = allowed_y; /* Size of the cursor */
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cursor->bits[1] = 1; /* Bit depth of cursor */
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cursor->bits[2] = hot_y;
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cursor->bits[3] = hot_x;
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cptr = &cursor->bits[4];
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/* Pad out to the normal cursor size */
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run = PADDED_BITS(w);
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pad = PADDED_BITS(allowed_x) - run;
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for (i = 0; i < h; ++i) {
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SDL_memcpy(cptr, data, run);
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SDL_memset(cptr + run, 0, pad);
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data += run;
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cptr += (run + pad);
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}
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for (; i < allowed_y; ++i) {
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SDL_memset(cptr, 0, run + pad);
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cptr += (run + pad);
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}
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for (i = 0; i < h; ++i) {
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/* FIXME: The mask should be OR'd with the data to turn
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inverted color pixels black, since inverted color pixels
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aren't supported under BeOS.
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*/
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SDL_memcpy(cptr, mask, run);
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SDL_memset(cptr + run, 0, pad);
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mask += run;
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cptr += (run + pad);
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}
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for (; i < allowed_y; ++i) {
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SDL_memset(cptr, 0, run + pad);
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cptr += (run + pad);
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}
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return (cursor);
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}
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int BE_ShowWMCursor(_THIS, WMcursor * cursor)
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{
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if (be_app->Lock()) {
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if (cursor == NULL) {
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if (SDL_BlankCursor != NULL) {
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be_app->SetCursor(SDL_BlankCursor->bits);
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}
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} else {
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be_app->SetCursor(cursor->bits);
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}
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be_app->Unlock();
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}
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return (1);
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}
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void BE_FreeWMCursor(_THIS, WMcursor * cursor)
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{
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SDL_free(cursor->bits);
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SDL_free(cursor);
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}
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/* Implementation by Christian Bauer <cbauer@student.physik.uni-mainz.de> */
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void BE_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
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{
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BPoint pt(x, y);
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SDL_Win->Lock();
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SDL_Win->ConvertToScreen(&pt);
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SDL_Win->Unlock();
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set_mouse_position((int32) pt.x, (int32) pt.y);
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}
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}; /* Extern C */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -1,32 +0,0 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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|
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
|
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1. The origin of this software must not be misrepresented; you must not
|
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claim that you wrote the original software. If you use this software
|
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in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
|
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#include "SDL_lowvideo.h"
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/* Functions to be exported */
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extern void BE_FreeWMCursor(_THIS, WMcursor * cursor);
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extern WMcursor *BE_CreateWMCursor(_THIS,
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Uint8 * data, Uint8 * mask, int w, int h,
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int hot_x, int hot_y);
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extern int BE_ShowWMCursor(_THIS, WMcursor * cursor);
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extern void BE_WarpWMCursor(_THIS, Uint16 x, Uint16 y);
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/* vi: set ts=4 sw=4 expandtab: */
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@ -1,864 +0,0 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
|
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arising from the use of this software.
|
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|
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Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
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freely, subject to the following restrictions:
|
||||
|
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1. The origin of this software must not be misrepresented; you must not
|
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claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
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misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
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*/
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#include "SDL_config.h"
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/* BWindow based framebuffer implementation */
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#include <unistd.h>
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#include "SDL_BWin.h"
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#include "SDL_timer.h"
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extern "C"
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{
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#include "../SDL_sysvideo.h"
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#include "../../events/SDL_events_c.h"
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#include "SDL_sysevents_c.h"
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#include "SDL_sysmouse_c.h"
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#include "SDL_syswm_c.h"
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#include "SDL_lowvideo.h"
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#include "../SDL_yuvfuncs.h"
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#include "SDL_sysyuv.h"
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#include "../blank_cursor.h"
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#define BEOS_HIDDEN_SIZE 32 /* starting hidden window size */
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/* Initialization/Query functions */
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static int BE_VideoInit(_THIS, SDL_PixelFormat * vformat);
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static SDL_Rect **BE_ListModes(_THIS, SDL_PixelFormat * format,
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Uint32 flags);
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static SDL_Surface *BE_SetVideoMode(_THIS, SDL_Surface * current,
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int width, int height, int bpp,
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Uint32 flags);
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static void BE_UpdateMouse(_THIS);
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static int BE_SetColors(_THIS, int firstcolor, int ncolors,
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SDL_Color * colors);
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static void BE_VideoQuit(_THIS);
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/* Hardware surface functions */
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static int BE_AllocHWSurface(_THIS, SDL_Surface * surface);
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static int BE_LockHWSurface(_THIS, SDL_Surface * surface);
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static void BE_UnlockHWSurface(_THIS, SDL_Surface * surface);
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static void BE_FreeHWSurface(_THIS, SDL_Surface * surface);
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static int BE_ToggleFullScreen(_THIS, int fullscreen);
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static SDL_Overlay *BE_CreateYUVOverlay(_THIS, int width, int height,
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Uint32 format,
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SDL_Surface * display);
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/* OpenGL functions */
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#if SDL_VIDEO_OPENGL
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static int BE_GL_LoadLibrary(_THIS, const char *path);
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static void *BE_GL_GetProcAddress(_THIS, const char *proc);
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static int BE_GL_GetAttribute(_THIS, SDL_GLattr attrib, int *value);
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static int BE_GL_MakeCurrent(_THIS);
|
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static void BE_GL_SwapBuffers(_THIS);
|
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#endif
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|
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/* FB driver bootstrap functions */
|
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static int BE_Available(void)
|
||||
{
|
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return (1);
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}
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|
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static void BE_DeleteDevice(SDL_VideoDevice * device)
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{
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SDL_free(device->hidden);
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SDL_free(device);
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}
|
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static SDL_VideoDevice *BE_CreateDevice(int devindex)
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{
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SDL_VideoDevice *device;
|
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|
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/* Initialize all variables that we clean on shutdown */
|
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device = (SDL_VideoDevice *) SDL_malloc(sizeof(SDL_VideoDevice));
|
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if (device) {
|
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SDL_memset(device, 0, (sizeof *device));
|
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device->hidden = (struct SDL_PrivateVideoData *)
|
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SDL_malloc((sizeof *device->hidden));
|
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}
|
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if ((device == NULL) || (device->hidden == NULL)) {
|
||||
SDL_OutOfMemory();
|
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if (device) {
|
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SDL_free(device);
|
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}
|
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return (0);
|
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}
|
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SDL_memset(device->hidden, 0, (sizeof *device->hidden));
|
||||
|
||||
/* Set the function pointers */
|
||||
/* Initialization/Query functions */
|
||||
device->VideoInit = BE_VideoInit;
|
||||
device->ListModes = BE_ListModes;
|
||||
device->SetVideoMode = BE_SetVideoMode;
|
||||
device->ToggleFullScreen = BE_ToggleFullScreen;
|
||||
device->UpdateMouse = BE_UpdateMouse;
|
||||
device->CreateYUVOverlay = BE_CreateYUVOverlay;
|
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device->SetColors = BE_SetColors;
|
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device->UpdateRects = NULL;
|
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device->VideoQuit = BE_VideoQuit;
|
||||
/* Hardware acceleration functions */
|
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device->AllocHWSurface = BE_AllocHWSurface;
|
||||
device->CheckHWBlit = NULL;
|
||||
device->FillHWRect = NULL;
|
||||
device->SetHWColorKey = NULL;
|
||||
device->SetHWAlpha = NULL;
|
||||
device->LockHWSurface = BE_LockHWSurface;
|
||||
device->UnlockHWSurface = BE_UnlockHWSurface;
|
||||
device->FlipHWSurface = NULL;
|
||||
device->FreeHWSurface = BE_FreeHWSurface;
|
||||
#if SDL_VIDEO_OPENGL
|
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/* OpenGL support */
|
||||
device->GL_LoadLibrary = BE_GL_LoadLibrary;
|
||||
device->GL_GetProcAddress = BE_GL_GetProcAddress;
|
||||
device->GL_GetAttribute = BE_GL_GetAttribute;
|
||||
device->GL_MakeCurrent = BE_GL_MakeCurrent;
|
||||
device->GL_SwapBuffers = BE_GL_SwapBuffers;
|
||||
#endif
|
||||
/* Window manager functions */
|
||||
device->SetCaption = BE_SetWMCaption;
|
||||
device->SetIcon = NULL;
|
||||
device->IconifyWindow = BE_IconifyWindow;
|
||||
device->GrabInput = NULL;
|
||||
device->GetWMInfo = BE_GetWMInfo;
|
||||
/* Cursor manager functions */
|
||||
device->FreeWMCursor = BE_FreeWMCursor;
|
||||
device->CreateWMCursor = BE_CreateWMCursor;
|
||||
device->ShowWMCursor = BE_ShowWMCursor;
|
||||
device->WarpWMCursor = BE_WarpWMCursor;
|
||||
device->MoveWMCursor = NULL;
|
||||
device->CheckMouseMode = NULL;
|
||||
/* Event manager functions */
|
||||
device->InitOSKeymap = BE_InitOSKeymap;
|
||||
device->PumpEvents = BE_PumpEvents;
|
||||
|
||||
device->free = BE_DeleteDevice;
|
||||
|
||||
/* Set the driver flags */
|
||||
device->handles_any_size = 1;
|
||||
|
||||
return device;
|
||||
}
|
||||
|
||||
VideoBootStrap BWINDOW_bootstrap = {
|
||||
"bwindow", "BDirectWindow graphics",
|
||||
BE_Available, BE_CreateDevice
|
||||
};
|
||||
|
||||
static inline int ColorSpaceToBitsPerPixel(uint32 colorspace)
|
||||
{
|
||||
int bitsperpixel;
|
||||
|
||||
bitsperpixel = 0;
|
||||
switch (colorspace) {
|
||||
case B_CMAP8:
|
||||
bitsperpixel = 8;
|
||||
break;
|
||||
case B_RGB15:
|
||||
case B_RGBA15:
|
||||
case B_RGB15_BIG:
|
||||
case B_RGBA15_BIG:
|
||||
bitsperpixel = 15;
|
||||
break;
|
||||
case B_RGB16:
|
||||
case B_RGB16_BIG:
|
||||
bitsperpixel = 16;
|
||||
break;
|
||||
case B_RGB32:
|
||||
case B_RGBA32:
|
||||
case B_RGB32_BIG:
|
||||
case B_RGBA32_BIG:
|
||||
bitsperpixel = 32;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return (bitsperpixel);
|
||||
}
|
||||
|
||||
/* Function to sort the display_list in bscreen */
|
||||
static int CompareModes(const void *A, const void *B)
|
||||
{
|
||||
const display_mode *a = (display_mode *) A;
|
||||
const display_mode *b = (display_mode *) B;
|
||||
|
||||
if (a->space == b->space) {
|
||||
return ((b->virtual_width * b->virtual_height) -
|
||||
(a->virtual_width * a->virtual_height));
|
||||
} else {
|
||||
return (ColorSpaceToBitsPerPixel(b->space) -
|
||||
ColorSpaceToBitsPerPixel(a->space));
|
||||
}
|
||||
}
|
||||
|
||||
/* Yes, this isn't the fastest it could be, but it works nicely */
|
||||
static int BE_AddMode(_THIS, int index, unsigned int w, unsigned int h)
|
||||
{
|
||||
SDL_Rect *mode;
|
||||
int i;
|
||||
int next_mode;
|
||||
|
||||
/* Check to see if we already have this mode */
|
||||
if (SDL_nummodes[index] > 0) {
|
||||
for (i = SDL_nummodes[index] - 1; i >= 0; --i) {
|
||||
mode = SDL_modelist[index][i];
|
||||
if ((mode->w == w) && (mode->h == h)) {
|
||||
#ifdef BWINDOW_DEBUG
|
||||
fprintf(stderr,
|
||||
"We already have mode %dx%d at %d bytes per pixel\n",
|
||||
w, h, index + 1);
|
||||
#endif
|
||||
return (0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Set up the new video mode rectangle */
|
||||
mode = (SDL_Rect *) SDL_malloc(sizeof *mode);
|
||||
if (mode == NULL) {
|
||||
SDL_OutOfMemory();
|
||||
return (-1);
|
||||
}
|
||||
mode->x = 0;
|
||||
mode->y = 0;
|
||||
mode->w = w;
|
||||
mode->h = h;
|
||||
#ifdef BWINDOW_DEBUG
|
||||
fprintf(stderr, "Adding mode %dx%d at %d bytes per pixel\n", w, h,
|
||||
index + 1);
|
||||
#endif
|
||||
|
||||
/* Allocate the new list of modes, and fill in the new mode */
|
||||
next_mode = SDL_nummodes[index];
|
||||
SDL_modelist[index] = (SDL_Rect **)
|
||||
SDL_realloc(SDL_modelist[index],
|
||||
(1 + next_mode + 1) * sizeof(SDL_Rect *));
|
||||
if (SDL_modelist[index] == NULL) {
|
||||
SDL_OutOfMemory();
|
||||
SDL_nummodes[index] = 0;
|
||||
SDL_free(mode);
|
||||
return (-1);
|
||||
}
|
||||
SDL_modelist[index][next_mode] = mode;
|
||||
SDL_modelist[index][next_mode + 1] = NULL;
|
||||
SDL_nummodes[index]++;
|
||||
|
||||
return (0);
|
||||
}
|
||||
|
||||
int BE_VideoInit(_THIS, SDL_PixelFormat * vformat)
|
||||
{
|
||||
display_mode *modes;
|
||||
uint32 i, nmodes;
|
||||
int bpp;
|
||||
BRect bounds;
|
||||
|
||||
/* Initialize the Be Application for appserver interaction */
|
||||
if (SDL_InitBeApp() < 0) {
|
||||
return (-1);
|
||||
}
|
||||
|
||||
/* It is important that this be created after SDL_InitBeApp() */
|
||||
BScreen bscreen;
|
||||
|
||||
/* Save the current display mode */
|
||||
bscreen.GetMode(&saved_mode);
|
||||
_this->info.current_w = saved_mode.virtual_width;
|
||||
_this->info.current_h = saved_mode.virtual_height;
|
||||
|
||||
/* Determine the screen depth */
|
||||
vformat->BitsPerPixel =
|
||||
ColorSpaceToBitsPerPixel(bscreen.ColorSpace());
|
||||
if (vformat->BitsPerPixel == 0) {
|
||||
SDL_SetError("Unknown BScreen colorspace: 0x%x",
|
||||
bscreen.ColorSpace());
|
||||
return (-1);
|
||||
}
|
||||
|
||||
/* Get the video modes we can switch to in fullscreen mode */
|
||||
bscreen.GetModeList(&modes, &nmodes);
|
||||
SDL_qsort(modes, nmodes, sizeof *modes, CompareModes);
|
||||
for (i = 0; i < nmodes; ++i) {
|
||||
bpp = ColorSpaceToBitsPerPixel(modes[i].space);
|
||||
//if ( bpp != 0 ) { // There are bugs in changing colorspace
|
||||
if (modes[i].space == saved_mode.space) {
|
||||
BE_AddMode(_this, ((bpp + 7) / 8) - 1,
|
||||
modes[i].virtual_width, modes[i].virtual_height);
|
||||
}
|
||||
}
|
||||
|
||||
/* Create the window and view */
|
||||
bounds.top = 0;
|
||||
bounds.left = 0;
|
||||
bounds.right = BEOS_HIDDEN_SIZE;
|
||||
bounds.bottom = BEOS_HIDDEN_SIZE;
|
||||
SDL_Win = new SDL_BWin(bounds);
|
||||
|
||||
#if SDL_VIDEO_OPENGL
|
||||
/* testgl application doesn't load library, just tries to load symbols */
|
||||
/* is it correct? if so we have to load library here */
|
||||
BE_GL_LoadLibrary(_this, NULL);
|
||||
#endif
|
||||
|
||||
/* Create the clear cursor */
|
||||
SDL_BlankCursor = BE_CreateWMCursor(_this, blank_cdata, blank_cmask,
|
||||
BLANK_CWIDTH, BLANK_CHEIGHT,
|
||||
BLANK_CHOTX, BLANK_CHOTY);
|
||||
|
||||
/* Fill in some window manager capabilities */
|
||||
_this->info.wm_available = 1;
|
||||
|
||||
/* We're done! */
|
||||
return (0);
|
||||
}
|
||||
|
||||
/* We support any dimension at our bit-depth */
|
||||
SDL_Rect **BE_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags)
|
||||
{
|
||||
SDL_Rect **modes;
|
||||
|
||||
modes = ((SDL_Rect **) 0);
|
||||
if ((flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) {
|
||||
modes = SDL_modelist[((format->BitsPerPixel + 7) / 8) - 1];
|
||||
} else {
|
||||
if (format->BitsPerPixel == _this->screen->format->BitsPerPixel) {
|
||||
modes = ((SDL_Rect **) - 1);
|
||||
}
|
||||
}
|
||||
return (modes);
|
||||
}
|
||||
|
||||
/* Various screen update functions available */
|
||||
static void BE_NormalUpdate(_THIS, int numrects, SDL_Rect * rects);
|
||||
|
||||
|
||||
/* Find the closest display mode for fullscreen */
|
||||
static bool BE_FindClosestFSMode(_THIS, int width, int height, int bpp,
|
||||
display_mode * mode)
|
||||
{
|
||||
BScreen bscreen;
|
||||
uint32 i, nmodes;
|
||||
SDL_Rect **modes;
|
||||
display_mode *dmodes;
|
||||
display_mode current;
|
||||
float current_refresh;
|
||||
bscreen.GetMode(¤t);
|
||||
current_refresh = (1000 * current.timing.pixel_clock) /
|
||||
(current.timing.h_total * current.timing.v_total);
|
||||
|
||||
modes = SDL_modelist[((bpp + 7) / 8) - 1];
|
||||
|
||||
bool exactmatch = false;
|
||||
for (uint32 x = 0; modes[x]; x++) {
|
||||
if (modes[x]->w == width && modes[x]->h == height) {
|
||||
exactmatch = true;
|
||||
i = x;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!exactmatch) {
|
||||
for (i = 0; modes[i] && (modes[i]->w > width) &&
|
||||
(modes[i]->h > height); ++i) {
|
||||
/* still looking */
|
||||
}
|
||||
if (!modes[i] || (modes[i]->w < width) || (modes[i]->h < height)) {
|
||||
/* We went too far */
|
||||
--i;
|
||||
}
|
||||
}
|
||||
width = modes[i]->w;
|
||||
height = modes[i]->h;
|
||||
bscreen.GetModeList(&dmodes, &nmodes);
|
||||
for (i = 0; i < nmodes; ++i) {
|
||||
if ((bpp == ColorSpaceToBitsPerPixel(dmodes[i].space)) &&
|
||||
(width == dmodes[i].virtual_width) &&
|
||||
(height == dmodes[i].virtual_height)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (i != nmodes) {
|
||||
*mode = dmodes[i];
|
||||
if ((mode->virtual_width <= current.virtual_width) &&
|
||||
(mode->virtual_height <= current.virtual_height)) {
|
||||
float new_refresh = (1000 * mode->timing.pixel_clock) /
|
||||
(mode->timing.h_total * mode->timing.v_total);
|
||||
if (new_refresh < current_refresh) {
|
||||
mode->timing.pixel_clock =
|
||||
(uint32) ((mode->timing.h_total *
|
||||
mode->timing.v_total) *
|
||||
current_refresh / 1000);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
static int BE_SetFullScreen(_THIS, SDL_Surface * screen, int fullscreen)
|
||||
{
|
||||
int was_fullscreen;
|
||||
bool needs_unlock;
|
||||
BScreen bscreen;
|
||||
BRect bounds;
|
||||
display_mode mode;
|
||||
int width, height, bpp;
|
||||
|
||||
/* Set the fullscreen mode */
|
||||
was_fullscreen = SDL_Win->IsFullScreen();
|
||||
SDL_Win->SetFullScreen(fullscreen);
|
||||
fullscreen = SDL_Win->IsFullScreen();
|
||||
|
||||
width = screen->w;
|
||||
height = screen->h;
|
||||
|
||||
/* Set the appropriate video mode */
|
||||
if (fullscreen) {
|
||||
bpp = screen->format->BitsPerPixel;
|
||||
bscreen.GetMode(&mode);
|
||||
if ((bpp != ColorSpaceToBitsPerPixel(mode.space)) ||
|
||||
(width != mode.virtual_width) ||
|
||||
(height != mode.virtual_height)) {
|
||||
if (BE_FindClosestFSMode(_this, width, height, bpp, &mode)) {
|
||||
bscreen.SetMode(&mode);
|
||||
/* This simply stops the next resize event from being
|
||||
* sent to the SDL handler.
|
||||
*/
|
||||
SDL_Win->InhibitResize();
|
||||
} else {
|
||||
fullscreen = 0;
|
||||
SDL_Win->SetFullScreen(fullscreen);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (was_fullscreen && !fullscreen) {
|
||||
bscreen.SetMode(&saved_mode);
|
||||
}
|
||||
|
||||
if (SDL_Win->Lock()) {
|
||||
int xoff, yoff;
|
||||
if (SDL_Win->Shown()) {
|
||||
needs_unlock = 1;
|
||||
SDL_Win->Hide();
|
||||
} else {
|
||||
needs_unlock = 0;
|
||||
}
|
||||
/* This resizes the window and view area, but inhibits resizing
|
||||
* of the BBitmap due to the InhibitResize call above. Thus the
|
||||
* bitmap (pixel data) never changes.
|
||||
*/
|
||||
SDL_Win->ResizeTo(width, height);
|
||||
bounds = bscreen.Frame();
|
||||
/* Calculate offsets - used either to center window
|
||||
* (windowed mode) or to set drawing offsets (fullscreen mode)
|
||||
*/
|
||||
xoff = (bounds.IntegerWidth() - width) / 2;
|
||||
yoff = (bounds.IntegerHeight() - height) / 2;
|
||||
if (fullscreen) {
|
||||
/* Set offset for drawing */
|
||||
SDL_Win->SetXYOffset(xoff, yoff);
|
||||
} else {
|
||||
/* Center window and reset the drawing offset */
|
||||
SDL_Win->SetXYOffset(0, 0);
|
||||
}
|
||||
if (!needs_unlock || was_fullscreen) {
|
||||
/* Center the window the first time */
|
||||
SDL_Win->MoveTo(xoff > 0 ? (float) xoff : 0.0f,
|
||||
yoff > 0 ? (float) yoff : 0.0f);
|
||||
}
|
||||
SDL_Win->Show();
|
||||
|
||||
/* Unlock the window manually after the first Show() */
|
||||
if (needs_unlock) {
|
||||
SDL_Win->Unlock();
|
||||
}
|
||||
}
|
||||
|
||||
/* Set the fullscreen flag in the screen surface */
|
||||
if (fullscreen) {
|
||||
screen->flags |= SDL_FULLSCREEN;
|
||||
} else {
|
||||
screen->flags &= ~SDL_FULLSCREEN;
|
||||
}
|
||||
return (1);
|
||||
}
|
||||
|
||||
static int BE_ToggleFullScreen(_THIS, int fullscreen)
|
||||
{
|
||||
return BE_SetFullScreen(_this, _this->screen, fullscreen);
|
||||
}
|
||||
|
||||
/* FIXME: check return values and cleanup here */
|
||||
SDL_Surface *BE_SetVideoMode(_THIS, SDL_Surface * current,
|
||||
int width, int height, int bpp, Uint32 flags)
|
||||
{
|
||||
BScreen bscreen;
|
||||
BBitmap *bbitmap;
|
||||
BRect bounds;
|
||||
Uint32 gl_flags = 0;
|
||||
|
||||
/* Only RGB works on r5 currently */
|
||||
gl_flags = BGL_RGB;
|
||||
if (_this->gl_config.double_buffer)
|
||||
gl_flags |= BGL_DOUBLE;
|
||||
else
|
||||
gl_flags |= BGL_SINGLE;
|
||||
if (_this->gl_config.alpha_size > 0 || bpp == 32)
|
||||
gl_flags |= BGL_ALPHA;
|
||||
if (_this->gl_config.depth_size > 0)
|
||||
gl_flags |= BGL_DEPTH;
|
||||
if (_this->gl_config.stencil_size > 0)
|
||||
gl_flags |= BGL_STENCIL;
|
||||
if (_this->gl_config.accum_red_size > 0
|
||||
|| _this->gl_config.accum_green_size > 0
|
||||
|| _this->gl_config.accum_blue_size > 0
|
||||
|| _this->gl_config.accum_alpha_size > 0)
|
||||
gl_flags |= BGL_ACCUM;
|
||||
|
||||
/* Create the view for this window, using found flags */
|
||||
if (SDL_Win->CreateView(flags, gl_flags) < 0) {
|
||||
return (NULL);
|
||||
}
|
||||
|
||||
current->flags = 0; /* Clear flags */
|
||||
current->w = width;
|
||||
current->h = height;
|
||||
SDL_Win->SetType(B_TITLED_WINDOW);
|
||||
if (flags & SDL_NOFRAME) {
|
||||
current->flags |= SDL_NOFRAME;
|
||||
SDL_Win->SetLook(B_NO_BORDER_WINDOW_LOOK);
|
||||
} else {
|
||||
/* FIXME: What was SDL_INTERNALOPENGL? This used it before, but it
|
||||
isn't defined anywhere. */
|
||||
if ((flags & SDL_RESIZABLE) && !(flags & SDL_OPENGL
|
||||
/*SDL_INTERNALOPENGL*/)) {
|
||||
current->flags |= SDL_RESIZABLE;
|
||||
/* We don't want opaque resizing (TM). :-) */
|
||||
SDL_Win->SetFlags(B_OUTLINE_RESIZE);
|
||||
} else {
|
||||
SDL_Win->SetFlags(B_NOT_RESIZABLE | B_NOT_ZOOMABLE);
|
||||
}
|
||||
}
|
||||
|
||||
if (flags & SDL_OPENGL /*SDL_INTERNALOPENGL*/) {
|
||||
current->flags |= SDL_OPENGL /*SDL_INTERNALOPENGL*/;
|
||||
current->pitch = 0;
|
||||
current->pixels = NULL;
|
||||
_this->UpdateRects = NULL;
|
||||
} else {
|
||||
/* Create the BBitmap framebuffer */
|
||||
bounds.top = 0;
|
||||
bounds.left = 0;
|
||||
bounds.right = width - 1;
|
||||
bounds.bottom = height - 1;
|
||||
bbitmap = new BBitmap(bounds, bscreen.ColorSpace());
|
||||
if (!bbitmap->IsValid()) {
|
||||
SDL_SetError("Couldn't create screen bitmap");
|
||||
delete bbitmap;
|
||||
return (NULL);
|
||||
}
|
||||
current->pitch = bbitmap->BytesPerRow();
|
||||
current->pixels = (void *) bbitmap->Bits();
|
||||
SDL_Win->SetBitmap(bbitmap);
|
||||
_this->UpdateRects = BE_NormalUpdate;
|
||||
}
|
||||
|
||||
/* Set the correct fullscreen mode */
|
||||
BE_SetFullScreen(_this, current, flags & SDL_FULLSCREEN ? 1 : 0);
|
||||
|
||||
/* We're done */
|
||||
return (current);
|
||||
}
|
||||
|
||||
/* Update the current mouse state and position */
|
||||
void BE_UpdateMouse(_THIS)
|
||||
{
|
||||
BPoint point;
|
||||
uint32 buttons;
|
||||
|
||||
if (SDL_Win->Lock()) {
|
||||
/* Get new input state, if still active */
|
||||
if (SDL_Win->IsActive()) {
|
||||
(SDL_Win->View())->GetMouse(&point, &buttons, true);
|
||||
} else {
|
||||
point.x = -1;
|
||||
point.y = -1;
|
||||
}
|
||||
SDL_Win->Unlock();
|
||||
|
||||
if ((point.x >= 0) && (point.x < SDL_VideoSurface->w) &&
|
||||
(point.y >= 0) && (point.y < SDL_VideoSurface->h)) {
|
||||
SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
|
||||
SDL_PrivateMouseMotion(0, 0,
|
||||
(Sint16) point.x, (Sint16) point.y);
|
||||
} else {
|
||||
SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* We don't actually allow hardware surfaces other than the main one */
|
||||
static int BE_AllocHWSurface(_THIS, SDL_Surface * surface)
|
||||
{
|
||||
return (-1);
|
||||
}
|
||||
static void BE_FreeHWSurface(_THIS, SDL_Surface * surface)
|
||||
{
|
||||
return;
|
||||
}
|
||||
static int BE_LockHWSurface(_THIS, SDL_Surface * surface)
|
||||
{
|
||||
return (0);
|
||||
}
|
||||
static void BE_UnlockHWSurface(_THIS, SDL_Surface * surface)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
static void BE_NormalUpdate(_THIS, int numrects, SDL_Rect * rects)
|
||||
{
|
||||
if (SDL_Win->BeginDraw()) {
|
||||
int i;
|
||||
|
||||
for (i = 0; i < numrects; ++i) {
|
||||
BRect rect;
|
||||
|
||||
rect.top = rects[i].y;
|
||||
rect.left = rects[i].x;
|
||||
rect.bottom = rect.top + rects[i].h - 1;
|
||||
rect.right = rect.left + rects[i].w - 1;
|
||||
SDL_Win->DrawAsync(rect);
|
||||
}
|
||||
SDL_Win->EndDraw();
|
||||
}
|
||||
}
|
||||
|
||||
#if SDL_VIDEO_OPENGL
|
||||
/* Passing a NULL path means load pointers from the application */
|
||||
int BE_GL_LoadLibrary(_THIS, const char *path)
|
||||
{
|
||||
if (path == NULL) {
|
||||
if (_this->gl_config.dll_handle == NULL) {
|
||||
image_info info;
|
||||
int32 cookie = 0;
|
||||
while (get_next_image_info(0, &cookie, &info) == B_OK) {
|
||||
void *location = NULL;
|
||||
if (get_image_symbol
|
||||
((image_id) cookie, "glBegin",
|
||||
B_SYMBOL_TYPE_ANY, &location) == B_OK) {
|
||||
_this->gl_config.dll_handle = (void *) cookie;
|
||||
_this->gl_config.driver_loaded = 1;
|
||||
SDL_strlcpy(_this->gl_config.driver_path,
|
||||
"libGL.so",
|
||||
SDL_arraysize(_this->
|
||||
gl_config.driver_path));
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
/*
|
||||
FIXME None of BeOS libGL.so implementations have exported functions
|
||||
to load BGLView, which should be reloaded from new lib.
|
||||
So for now just "load" linked libGL.so :(
|
||||
*/
|
||||
if (_this->gl_config.dll_handle == NULL) {
|
||||
return BE_GL_LoadLibrary(_this, NULL);
|
||||
}
|
||||
|
||||
/* Unload old first */
|
||||
/*if (_this->gl_config.dll_handle != NULL) { */
|
||||
/* Do not try to unload application itself (if LoadLibrary was called before with NULL ;) */
|
||||
/* image_info info;
|
||||
if (get_image_info((image_id)_this->gl_config.dll_handle, &info) == B_OK) {
|
||||
if (info.type != B_APP_IMAGE) {
|
||||
unload_add_on((image_id)_this->gl_config.dll_handle);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if ((_this->gl_config.dll_handle = (void*)load_add_on(path)) != (void*)B_ERROR) {
|
||||
_this->gl_config.driver_loaded = 1;
|
||||
SDL_strlcpy(_this->gl_config.driver_path, path, SDL_arraysize(_this->gl_config.driver_path));
|
||||
} */
|
||||
}
|
||||
|
||||
if (_this->gl_config.dll_handle != NULL) {
|
||||
return 0;
|
||||
} else {
|
||||
_this->gl_config.dll_handle = NULL;
|
||||
_this->gl_config.driver_loaded = 0;
|
||||
*_this->gl_config.driver_path = '\0';
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
void *BE_GL_GetProcAddress(_THIS, const char *proc)
|
||||
{
|
||||
if (_this->gl_config.dll_handle != NULL) {
|
||||
void *location = NULL;
|
||||
status_t err;
|
||||
if ((err =
|
||||
get_image_symbol((image_id) _this->gl_config.dll_handle,
|
||||
proc, B_SYMBOL_TYPE_ANY,
|
||||
&location)) == B_OK) {
|
||||
return location;
|
||||
} else {
|
||||
SDL_SetError("Couldn't find OpenGL symbol");
|
||||
return NULL;
|
||||
}
|
||||
} else {
|
||||
SDL_SetError("OpenGL library not loaded");
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
int BE_GL_GetAttribute(_THIS, SDL_GLattr attrib, int *value)
|
||||
{
|
||||
/*
|
||||
FIXME? Right now BE_GL_GetAttribute shouldn't be called between glBegin() and glEnd() - it doesn't use "cached" values
|
||||
*/
|
||||
switch (attrib) {
|
||||
case SDL_GL_RED_SIZE:
|
||||
glGetIntegerv(GL_RED_BITS, (GLint *) value);
|
||||
break;
|
||||
case SDL_GL_GREEN_SIZE:
|
||||
glGetIntegerv(GL_GREEN_BITS, (GLint *) value);
|
||||
break;
|
||||
case SDL_GL_BLUE_SIZE:
|
||||
glGetIntegerv(GL_BLUE_BITS, (GLint *) value);
|
||||
break;
|
||||
case SDL_GL_ALPHA_SIZE:
|
||||
glGetIntegerv(GL_ALPHA_BITS, (GLint *) value);
|
||||
break;
|
||||
case SDL_GL_DOUBLEBUFFER:
|
||||
glGetBooleanv(GL_DOUBLEBUFFER, (GLboolean *) value);
|
||||
break;
|
||||
case SDL_GL_BUFFER_SIZE:
|
||||
int v;
|
||||
glGetIntegerv(GL_RED_BITS, (GLint *) & v);
|
||||
*value = v;
|
||||
glGetIntegerv(GL_GREEN_BITS, (GLint *) & v);
|
||||
*value += v;
|
||||
glGetIntegerv(GL_BLUE_BITS, (GLint *) & v);
|
||||
*value += v;
|
||||
glGetIntegerv(GL_ALPHA_BITS, (GLint *) & v);
|
||||
*value += v;
|
||||
break;
|
||||
case SDL_GL_DEPTH_SIZE:
|
||||
glGetIntegerv(GL_DEPTH_BITS, (GLint *) value); /* Mesa creates 16 only? r5 always 32 */
|
||||
break;
|
||||
case SDL_GL_STENCIL_SIZE:
|
||||
glGetIntegerv(GL_STENCIL_BITS, (GLint *) value);
|
||||
break;
|
||||
case SDL_GL_ACCUM_RED_SIZE:
|
||||
glGetIntegerv(GL_ACCUM_RED_BITS, (GLint *) value);
|
||||
break;
|
||||
case SDL_GL_ACCUM_GREEN_SIZE:
|
||||
glGetIntegerv(GL_ACCUM_GREEN_BITS, (GLint *) value);
|
||||
break;
|
||||
case SDL_GL_ACCUM_BLUE_SIZE:
|
||||
glGetIntegerv(GL_ACCUM_BLUE_BITS, (GLint *) value);
|
||||
break;
|
||||
case SDL_GL_ACCUM_ALPHA_SIZE:
|
||||
glGetIntegerv(GL_ACCUM_ALPHA_BITS, (GLint *) value);
|
||||
break;
|
||||
case SDL_GL_STEREO:
|
||||
case SDL_GL_MULTISAMPLEBUFFERS:
|
||||
case SDL_GL_MULTISAMPLESAMPLES:
|
||||
default:
|
||||
*value = 0;
|
||||
return (-1);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int BE_GL_MakeCurrent(_THIS)
|
||||
{
|
||||
/* FIXME: should we glview->unlock and then glview->lock()? */
|
||||
return 0;
|
||||
}
|
||||
|
||||
void BE_GL_SwapBuffers(_THIS)
|
||||
{
|
||||
SDL_Win->SwapBuffers();
|
||||
}
|
||||
#endif
|
||||
|
||||
/* Is the system palette settable? */
|
||||
int BE_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color * colors)
|
||||
{
|
||||
int i;
|
||||
SDL_Palette *palette;
|
||||
const color_map *cmap = BScreen().ColorMap();
|
||||
|
||||
/* Get the screen colormap */
|
||||
palette = _this->screen->format->palette;
|
||||
for (i = 0; i < 256; ++i) {
|
||||
palette->colors[i].r = cmap->color_list[i].red;
|
||||
palette->colors[i].g = cmap->color_list[i].green;
|
||||
palette->colors[i].b = cmap->color_list[i].blue;
|
||||
}
|
||||
return (0);
|
||||
}
|
||||
|
||||
void BE_VideoQuit(_THIS)
|
||||
{
|
||||
int i, j;
|
||||
|
||||
SDL_Win->Quit();
|
||||
SDL_Win = NULL;
|
||||
|
||||
if (SDL_BlankCursor != NULL) {
|
||||
BE_FreeWMCursor(_this, SDL_BlankCursor);
|
||||
SDL_BlankCursor = NULL;
|
||||
}
|
||||
for (i = 0; i < NUM_MODELISTS; ++i) {
|
||||
if (SDL_modelist[i]) {
|
||||
for (j = 0; SDL_modelist[i][j]; ++j) {
|
||||
SDL_free(SDL_modelist[i][j]);
|
||||
}
|
||||
SDL_free(SDL_modelist[i]);
|
||||
SDL_modelist[i] = NULL;
|
||||
}
|
||||
}
|
||||
/* Restore the original video mode */
|
||||
if (_this->screen) {
|
||||
if ((_this->screen->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) {
|
||||
BScreen bscreen;
|
||||
bscreen.SetMode(&saved_mode);
|
||||
}
|
||||
_this->screen->pixels = NULL;
|
||||
}
|
||||
#if SDL_VIDEO_OPENGL
|
||||
if (_this->gl_config.dll_handle != NULL)
|
||||
unload_add_on((image_id) _this->gl_config.dll_handle);
|
||||
#endif
|
||||
|
||||
SDL_QuitBeApp();
|
||||
}
|
||||
|
||||
}; /* Extern C */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,54 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_config.h"
|
||||
|
||||
#include "SDL_BWin.h"
|
||||
|
||||
extern "C"
|
||||
{
|
||||
|
||||
#include "SDL_syswm_c.h"
|
||||
#include "SDL_error.h"
|
||||
|
||||
void BE_SetWMCaption(_THIS, const char *title, const char *icon)
|
||||
{
|
||||
SDL_Win->SetTitle(title);
|
||||
}
|
||||
|
||||
int BE_IconifyWindow(_THIS)
|
||||
{
|
||||
SDL_Win->Minimize(true);
|
||||
}
|
||||
|
||||
int BE_GetWMInfo(_THIS, SDL_SysWMinfo * info)
|
||||
{
|
||||
if (info->version.major <= SDL_MAJOR_VERSION) {
|
||||
return 1;
|
||||
} else {
|
||||
SDL_SetError("Application not compiled with SDL %d.%d\n",
|
||||
SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
}; /* Extern C */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,31 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_config.h"
|
||||
|
||||
#include "SDL_syswm.h"
|
||||
#include "SDL_lowvideo.h"
|
||||
|
||||
|
||||
/* Functions to be exported */
|
||||
extern void BE_SetWMCaption(_THIS, const char *title, const char *icon);
|
||||
extern int BE_IconifyWindow(_THIS);
|
||||
extern int BE_GetWMInfo(_THIS, SDL_SysWMinfo * info);
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,321 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_config.h"
|
||||
|
||||
/* This is the BeOS version of SDL YUV video overlays */
|
||||
|
||||
#include "SDL_video.h"
|
||||
#include "SDL_sysyuv.h"
|
||||
#include "../SDL_yuvfuncs.h"
|
||||
|
||||
extern "C"
|
||||
{
|
||||
|
||||
/* The functions used to manipulate software video overlays */
|
||||
static struct private_yuvhwfuncs be_yuvfuncs = {
|
||||
BE_LockYUVOverlay,
|
||||
BE_UnlockYUVOverlay,
|
||||
BE_DisplayYUVOverlay,
|
||||
BE_FreeYUVOverlay
|
||||
};
|
||||
|
||||
BBitmap *BE_GetOverlayBitmap(BRect bounds, color_space cs)
|
||||
{
|
||||
BBitmap *bbitmap;
|
||||
bbitmap = new BBitmap(bounds, B_BITMAP_WILL_OVERLAY, cs);
|
||||
if (!bbitmap || bbitmap->InitCheck() != B_OK) {
|
||||
delete bbitmap;
|
||||
return 0;
|
||||
}
|
||||
overlay_restrictions r;
|
||||
bbitmap->GetOverlayRestrictions(&r);
|
||||
uint32 width = bounds.IntegerWidth() + 1;
|
||||
uint32 height = bounds.IntegerHeight() + 1;
|
||||
uint32 width_padding = 0;
|
||||
uint32 height_padding = 0;
|
||||
if ((r.source.horizontal_alignment != 0) ||
|
||||
(r.source.vertical_alignment != 0)) {
|
||||
delete bbitmap;
|
||||
return 0;
|
||||
}
|
||||
if (r.source.width_alignment != 0) {
|
||||
uint32 aligned_width = r.source.width_alignment + 1;
|
||||
if (width % aligned_width > 0) {
|
||||
width_padding = aligned_width - width % aligned_width;
|
||||
}
|
||||
}
|
||||
if (r.source.height_alignment != 0) {
|
||||
uint32 aligned_height = r.source.height_alignment + 1;
|
||||
if (height % aligned_height > 0) {
|
||||
fprintf(stderr, "GetOverlayBitmap failed height alignment\n");
|
||||
fprintf(stderr, "- height = %lu, aligned_height = %lu\n",
|
||||
height, aligned_height);
|
||||
delete bbitmap;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
if ((r.source.min_width > width) ||
|
||||
(r.source.min_height > height) ||
|
||||
(r.source.max_width < width) || (r.source.max_height < height)) {
|
||||
fprintf(stderr, "GetOverlayBitmap failed bounds tests\n");
|
||||
delete bbitmap;
|
||||
return 0;
|
||||
}
|
||||
if ((width_padding != 0) || (height_padding != 0)) {
|
||||
delete bbitmap;
|
||||
bounds.Set(bounds.left, bounds.top,
|
||||
bounds.right + width_padding,
|
||||
bounds.bottom + height_padding);
|
||||
bbitmap = new BBitmap(bounds, B_BITMAP_WILL_OVERLAY, cs);
|
||||
if (!bbitmap || bbitmap->InitCheck() != B_OK) {
|
||||
fprintf(stderr, "GetOverlayBitmap failed late\n");
|
||||
delete bbitmap;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
return bbitmap;
|
||||
}
|
||||
|
||||
// See <GraphicsDefs.h> [btw: Cb=U, Cr=V]
|
||||
// See also http://www.fourcc.org/indexyuv.htm
|
||||
enum color_space convert_color_space(Uint32 format)
|
||||
{
|
||||
switch (format) {
|
||||
case SDL_YV12_OVERLAY:
|
||||
return B_YUV9;
|
||||
case SDL_IYUV_OVERLAY:
|
||||
return B_YUV12;
|
||||
case SDL_YUY2_OVERLAY:
|
||||
return B_YCbCr422;
|
||||
case SDL_UYVY_OVERLAY:
|
||||
return B_YUV422;
|
||||
case SDL_YVYU_OVERLAY: // not supported on beos?
|
||||
return B_NO_COLOR_SPACE;
|
||||
default:
|
||||
return B_NO_COLOR_SPACE;
|
||||
}
|
||||
}
|
||||
|
||||
// See SDL_video.h
|
||||
int count_planes(Uint32 format)
|
||||
{
|
||||
switch (format) {
|
||||
case SDL_YV12_OVERLAY:
|
||||
case SDL_IYUV_OVERLAY:
|
||||
return 3;
|
||||
case SDL_YUY2_OVERLAY:
|
||||
case SDL_UYVY_OVERLAY:
|
||||
case SDL_YVYU_OVERLAY:
|
||||
return 1;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_Overlay *BE_CreateYUVOverlay(_THIS, int width, int height,
|
||||
Uint32 format, SDL_Surface * display)
|
||||
{
|
||||
SDL_Overlay *overlay;
|
||||
struct private_yuvhwdata *hwdata;
|
||||
BBitmap *bbitmap;
|
||||
int planes;
|
||||
BRect bounds;
|
||||
color_space cs;
|
||||
|
||||
/* find the appropriate BeOS colorspace descriptor */
|
||||
cs = convert_color_space(format);
|
||||
if (cs == B_NO_COLOR_SPACE) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* count planes */
|
||||
planes = count_planes(format);
|
||||
if (planes == 0) {
|
||||
return NULL;
|
||||
}
|
||||
/* TODO: figure out planar modes, if anyone cares */
|
||||
if (planes == 3) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* Create the overlay structure */
|
||||
overlay = (SDL_Overlay *) SDL_calloc(1, sizeof(SDL_Overlay));
|
||||
|
||||
if (overlay == NULL) {
|
||||
SDL_OutOfMemory();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* Fill in the basic members */
|
||||
overlay->format = format;
|
||||
overlay->w = width;
|
||||
overlay->h = height;
|
||||
overlay->hwdata = NULL;
|
||||
|
||||
/* Set up the YUV surface function structure */
|
||||
overlay->hwfuncs = &be_yuvfuncs;
|
||||
|
||||
/* Create the pixel data and lookup tables */
|
||||
hwdata =
|
||||
(struct private_yuvhwdata *) SDL_calloc(1,
|
||||
sizeof(struct
|
||||
private_yuvhwdata));
|
||||
|
||||
if (hwdata == NULL) {
|
||||
SDL_OutOfMemory();
|
||||
SDL_FreeYUVOverlay(overlay);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
overlay->hwdata = hwdata;
|
||||
overlay->hwdata->display = display;
|
||||
overlay->hwdata->bview = NULL;
|
||||
overlay->hwdata->bbitmap = NULL;
|
||||
overlay->hwdata->locked = 0;
|
||||
|
||||
/* Create the BBitmap framebuffer */
|
||||
bounds.top = 0;
|
||||
bounds.left = 0;
|
||||
bounds.right = width - 1;
|
||||
bounds.bottom = height - 1;
|
||||
|
||||
BView *bview =
|
||||
new BView(bounds, "overlay", B_FOLLOW_NONE, B_WILL_DRAW);
|
||||
if (!bview) {
|
||||
SDL_OutOfMemory();
|
||||
SDL_FreeYUVOverlay(overlay);
|
||||
return NULL;
|
||||
}
|
||||
overlay->hwdata->bview = bview;
|
||||
overlay->hwdata->first_display = true;
|
||||
bview->Hide();
|
||||
|
||||
bbitmap = BE_GetOverlayBitmap(bounds, cs);
|
||||
if (!bbitmap) {
|
||||
overlay->hwdata->bbitmap = NULL;
|
||||
SDL_FreeYUVOverlay(overlay);
|
||||
return NULL;
|
||||
}
|
||||
overlay->hwdata->bbitmap = bbitmap;
|
||||
|
||||
overlay->planes = planes;
|
||||
overlay->pitches =
|
||||
(Uint16 *) SDL_calloc(overlay->planes, sizeof(Uint16));
|
||||
overlay->pixels =
|
||||
(Uint8 **) SDL_calloc(overlay->planes, sizeof(Uint8 *));
|
||||
if (!overlay->pitches || !overlay->pixels) {
|
||||
SDL_OutOfMemory();
|
||||
SDL_FreeYUVOverlay(overlay);
|
||||
return (NULL);
|
||||
}
|
||||
|
||||
overlay->pitches[0] = bbitmap->BytesPerRow();
|
||||
overlay->pixels[0] = (Uint8 *) bbitmap->Bits();
|
||||
overlay->hw_overlay = 1;
|
||||
|
||||
if (SDL_Win->LockWithTimeout(1000000) != B_OK) {
|
||||
SDL_FreeYUVOverlay(overlay);
|
||||
return (NULL);
|
||||
}
|
||||
BView *view = SDL_Win->View();
|
||||
view->AddChild(bview);
|
||||
rgb_color key;
|
||||
bview->SetViewOverlay(bbitmap, bounds, bview->Bounds(), &key,
|
||||
B_FOLLOW_ALL,
|
||||
B_OVERLAY_FILTER_HORIZONTAL |
|
||||
B_OVERLAY_FILTER_VERTICAL);
|
||||
bview->SetViewColor(key);
|
||||
bview->Flush();
|
||||
SDL_Win->Unlock();
|
||||
|
||||
current_overlay = overlay;
|
||||
|
||||
return overlay;
|
||||
}
|
||||
|
||||
int BE_LockYUVOverlay(_THIS, SDL_Overlay * overlay)
|
||||
{
|
||||
if (overlay == NULL) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
overlay->hwdata->locked = 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
void BE_UnlockYUVOverlay(_THIS, SDL_Overlay * overlay)
|
||||
{
|
||||
if (overlay == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
overlay->hwdata->locked = 0;
|
||||
}
|
||||
|
||||
int BE_DisplayYUVOverlay(_THIS, SDL_Overlay * overlay, SDL_Rect * src,
|
||||
SDL_Rect * dst)
|
||||
{
|
||||
if ((overlay == NULL) || (overlay->hwdata == NULL)
|
||||
|| (overlay->hwdata->bview == NULL) || (SDL_Win->View() == NULL)) {
|
||||
return -1;
|
||||
}
|
||||
if (SDL_Win->LockWithTimeout(50000) != B_OK) {
|
||||
return 0;
|
||||
}
|
||||
BView *bview = overlay->hwdata->bview;
|
||||
if (SDL_Win->IsFullScreen()) {
|
||||
int left, top;
|
||||
SDL_Win->GetXYOffset(left, top);
|
||||
bview->MoveTo(left + dst->x, top + dst->y);
|
||||
} else {
|
||||
bview->MoveTo(dst->x, dst->y);
|
||||
}
|
||||
bview->ResizeTo(dst->w, dst->h);
|
||||
bview->Flush();
|
||||
if (overlay->hwdata->first_display) {
|
||||
bview->Show();
|
||||
overlay->hwdata->first_display = false;
|
||||
}
|
||||
SDL_Win->Unlock();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void BE_FreeYUVOverlay(_THIS, SDL_Overlay * overlay)
|
||||
{
|
||||
if (overlay == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (overlay->hwdata == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
current_overlay = NULL;
|
||||
|
||||
delete overlay->hwdata->bbitmap;
|
||||
|
||||
SDL_free(overlay->hwdata);
|
||||
}
|
||||
|
||||
}; // extern "C"
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,77 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_config.h"
|
||||
|
||||
|
||||
#ifndef __SDL_SYS_YUV_H__
|
||||
#define __SDL_SYS_YUV_H__
|
||||
|
||||
/* This is the BeOS implementation of YUV video overlays */
|
||||
|
||||
#include "SDL_video.h"
|
||||
#include "SDL_lowvideo.h"
|
||||
|
||||
extern "C"
|
||||
{
|
||||
|
||||
struct private_yuvhwdata
|
||||
{
|
||||
/* FRAMEDATA* CurrentFrameData;
|
||||
FRAMEDATA* FrameData0;
|
||||
FRAMEDATA* FrameData1;
|
||||
PgScalerProps_t props;
|
||||
PgScalerCaps_t caps;
|
||||
PgVideoChannel_t* channel;
|
||||
PhArea_t CurrentViewPort;
|
||||
PhPoint_t CurrentWindowPos;
|
||||
long format;
|
||||
int scaler_on;
|
||||
int current;
|
||||
long YStride;
|
||||
long VStride;
|
||||
long UStride;
|
||||
int ischromakey;
|
||||
long chromakey;
|
||||
int forcedredraw;
|
||||
unsigned long State;
|
||||
long flags;
|
||||
*/
|
||||
SDL_Surface *display;
|
||||
BView *bview;
|
||||
bool first_display;
|
||||
BBitmap *bbitmap;
|
||||
int locked;
|
||||
};
|
||||
|
||||
extern BBitmap *BE_GetOverlayBitmap(BRect bounds, color_space cs);
|
||||
extern SDL_Overlay *BE_CreateYUVOverlay(_THIS, int width, int height,
|
||||
Uint32 format,
|
||||
SDL_Surface * display);
|
||||
extern int BE_LockYUVOverlay(_THIS, SDL_Overlay * overlay);
|
||||
extern void BE_UnlockYUVOverlay(_THIS, SDL_Overlay * overlay);
|
||||
extern int BE_DisplayYUVOverlay(_THIS, SDL_Overlay * overlay,
|
||||
SDL_Rect * src, SDL_Rect * dst);
|
||||
extern void BE_FreeYUVOverlay(_THIS, SDL_Overlay * overlay);
|
||||
|
||||
};
|
||||
|
||||
#endif /* __SDL_PH_YUV_H__ */
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
Loading…
Add table
Add a link
Reference in a new issue