WinRT: made use of SDL's framebuffer emulation code, instead of the custom stuff; then removed SDL_winrtrenderer

This commit is contained in:
David Ludwig 2013-02-09 19:39:42 -05:00
parent ba872e50c7
commit 46530ef818
11 changed files with 6 additions and 356 deletions

View file

@ -248,9 +248,7 @@
<ClInclude Include="..\..\src\video\windowsrt\SDLmain_WinRT_common.h" />
<ClInclude Include="..\..\src\video\windowsrt\SDL_WinRTApp.h" />
<ClInclude Include="..\..\src\video\windowsrt\SDL_winrtevents_c.h" />
<ClInclude Include="..\..\src\video\windowsrt\SDL_winrtframebuffer_c.h" />
<ClInclude Include="..\..\src\video\windowsrt\SDL_winrtmouse.h" />
<ClInclude Include="..\..\src\video\windowsrt\SDL_winrtrenderer.h" />
<ClInclude Include="..\..\src\video\windowsrt\SDL_winrtvideo.h" />
</ItemGroup>
<ItemGroup>
@ -366,24 +364,12 @@
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\video\windowsrt\SDL_winrtframebuffer.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\video\windowsrt\SDL_winrtmouse.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\video\windowsrt\SDL_winrtrenderer.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\video\windowsrt\SDL_winrtvideo.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>

View file

@ -333,15 +333,9 @@
<ClInclude Include="..\..\src\video\windowsrt\SDL_winrtevents_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\windowsrt\SDL_winrtframebuffer_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\windowsrt\SDL_winrtmouse.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\windowsrt\SDL_winrtrenderer.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\windowsrt\SDL_winrtvideo.h">
<Filter>Source Files</Filter>
</ClInclude>
@ -593,15 +587,9 @@
<ClCompile Include="..\..\src\video\windowsrt\SDL_winrtevents.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\windowsrt\SDL_winrtframebuffer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\windowsrt\SDL_winrtmouse.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\windowsrt\SDL_winrtrenderer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\windowsrt\SDL_winrtvideo.cpp">
<Filter>Source Files</Filter>
</ClCompile>