Implemented XAudio2 target for Windows (and Xbox360, theoretically!).

This commit is contained in:
Ryan C. Gordon 2011-08-04 01:07:09 -04:00
parent 8fa65eea5c
commit 46bb3d8770
9 changed files with 534 additions and 0 deletions

View file

@ -847,6 +847,14 @@
RelativePath="..\..\src\audio\directsound\SDL_directsound.h"
>
</File>
<File
RelativePath="..\..\src\audio\xaudio2\SDL_xaudio2.c"
>
</File>
<File
RelativePath="..\..\src\audio\xaudio2\SDL_xaudio2.h"
>
</File>
<File
RelativePath="..\..\src\joystick\windows\SDL_dxjoystick.c"
>

View file

@ -836,6 +836,14 @@
RelativePath="..\..\src\audio\directsound\SDL_directsound.h"
>
</File>
<File
RelativePath="..\..\src\audio\xaudio2\SDL_xaudio2.c"
>
</File>
<File
RelativePath="..\..\src\audio\xaudio2\SDL_xaudio2.h"
>
</File>
<File
RelativePath="..\..\src\joystick\windows\SDL_dxjoystick.c"
>

View file

@ -280,6 +280,7 @@
<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
<ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" />
<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2.h" />
<ClInclude Include="..\..\src\SDL_error_c.h" />
<ClInclude Include="..\..\src\SDL_hints_c.h" />
<ClInclude Include="..\..\src\events\SDL_events_c.h" />
@ -381,6 +382,7 @@
<ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
<ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
<ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_dxjoystick.c" />
<ClCompile Include="..\..\src\SDL_error.c" />
<ClCompile Include="..\..\src\events\SDL_events.c" />