Implemented XAudio2 target for Windows (and Xbox360, theoretically!).
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@ -145,6 +145,7 @@ typedef unsigned int uintptr_t;
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/* Enable various audio drivers */
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#ifndef _WIN32_WCE
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#define SDL_AUDIO_DRIVER_DSOUND 1
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#define SDL_AUDIO_DRIVER_XAUDIO2 1
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#endif
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#define SDL_AUDIO_DRIVER_WINMM 1
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#define SDL_AUDIO_DRIVER_DISK 1
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