Updated OS/2 build, yay!
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401446
This commit is contained in:
parent
e1f2aca17a
commit
46f459a736
32 changed files with 727 additions and 675 deletions
150
README.OS2
150
README.OS2
|
@ -3,7 +3,7 @@
|
|||
SDL on OS/2
|
||||
===========
|
||||
|
||||
Last updated on Oct 02, 2005.
|
||||
Last updated on Feb. 26, 2006.
|
||||
|
||||
|
||||
1. How to compile?
|
||||
|
@ -16,6 +16,11 @@ To compile this, you'll need the followings installed:
|
|||
- The FSLib library
|
||||
(ftp://ftp.netlabs.org/pub/SDL)
|
||||
|
||||
First of all, you have to put the OS/2-specific Watcom makefiles into the
|
||||
source code tree by unzipping the file Watcom-OS2.zip here. This will
|
||||
result in a Watcom.mif and a setvars.cmd file in this folder, and several
|
||||
Makefile.wat files in the src\ folder and in some of its subfolders.
|
||||
|
||||
Please edit the second, fourth and fifth lines of setvars.cmd file
|
||||
to set the folders where the toolkit, the OW compiler and the FSLib are.
|
||||
You won't need NASM yet (The Netwide Assembler), you can leave that line.
|
||||
|
@ -107,7 +112,59 @@ of the Joystick Port hardware, not OS/2.
|
|||
|
||||
|
||||
|
||||
6. Next steps...
|
||||
6. Proportional windows
|
||||
-----------------------
|
||||
|
||||
For some SDL applications it can be handy to have proportional windows, so
|
||||
the windows will keep their aspect ratio when resized.
|
||||
This can be achieved in two ways:
|
||||
|
||||
- Before starting the given SDL application, set the
|
||||
SDL_USE_PROPORTIONAL_WINDOW environment variable to something, e.g.:
|
||||
|
||||
SET SDL_USE_PROPORTIONAL_WINDOW=1
|
||||
dosbox.exe
|
||||
|
||||
- If you have a HOME environment variable set, then SDL will look for a file
|
||||
in there called ".sdl.proportionals". If that file contains the name of the
|
||||
currently running SDL executable, then that process will have proportional
|
||||
windows automatically.
|
||||
|
||||
Please note that this file is created automatically with default values
|
||||
at the first run.
|
||||
|
||||
|
||||
|
||||
7. Audio in SDL applications
|
||||
----------------------------
|
||||
|
||||
Audio effects are one of the most important features in games. Creating audio
|
||||
effects in sync with the game and without hickups and pauses in the audio are
|
||||
very important things.
|
||||
|
||||
However there are multithreaded SDL applications that have tight loops as their
|
||||
main logic loop. This kills performance in OS/2, and takes too much CPU from
|
||||
other threads in the same process, for example from the thread to create the
|
||||
sound effects.
|
||||
|
||||
For this reason, the OS/2 port of SDL can be instructed to run the audio thread
|
||||
in high priority, which makes sure that there will be enough time for the
|
||||
processing of the audio data.
|
||||
|
||||
At default, SDL/2 runs the audio thread at ForegroundServer+0 priority. Well
|
||||
written and well behaving SDL applications should work well in this mode.
|
||||
For other applications, you can tell SDL/2 to run the audio thread at
|
||||
TimeCritical priority by setting an env.variable before starting the SDL app:
|
||||
|
||||
SET SDL_USE_TIMECRITICAL_AUDIO=1
|
||||
|
||||
Please note that this is a bit risky, because if the SDL application runs a
|
||||
tight infinite loop in this thread, this will make the whole system
|
||||
unresponsive, so use it with care, and only for applications that need it!
|
||||
|
||||
|
||||
|
||||
8. Next steps...
|
||||
----------------
|
||||
|
||||
Things to do:
|
||||
|
@ -119,7 +176,7 @@ Things to do:
|
|||
|
||||
|
||||
|
||||
7. Contacts
|
||||
9. Contacts
|
||||
-----------
|
||||
|
||||
You can contact the developers for bugs:
|
||||
|
@ -131,3 +188,90 @@ Things to do:
|
|||
Notice however that SDL/2 is 'in development' stage so ... if you want to help,
|
||||
please, be our guest and contact us!
|
||||
|
||||
|
||||
|
||||
10. Changelog of the OS/2 port
|
||||
------------------------------
|
||||
|
||||
Version 1.2 - 2006-02-26 - Doodle
|
||||
- Updated the official SDL version with the OS/2 specific changes.
|
||||
- Added support for real unicode keycode conversion.
|
||||
|
||||
Version 1.2.7 - 2006-01-20 - Doodle
|
||||
- Added support for selectively using timecritical priority for
|
||||
audio threads by SDL_USE_TIMECRITICAL_AUDIO environment variable.
|
||||
(e.g.:
|
||||
SET SDL_USE_TIMECRITICAL_AUDIO=1
|
||||
dosbox.exe
|
||||
)
|
||||
|
||||
Version 1.2.7 - 2005-12-22 - Doodle
|
||||
- Added support for proportional SDL windows.
|
||||
There are two ways to have proportional (aspect-keeping) windows for
|
||||
a given SDL application: Either set the SDL_USE_PROPORTIONAL_WINDOW
|
||||
environment variable to something before starting the application
|
||||
(e.g.:
|
||||
SET SDL_USE_PROPORTIONAL_WINDOW=1
|
||||
dosbox.exe
|
||||
)
|
||||
or, if you have the HOME environment variable set, then SDL.DLL will
|
||||
create a file in that directory called .sdl.proportionals, and you can
|
||||
put there the name of executable files that will be automatically made
|
||||
proportional.
|
||||
|
||||
Version 1.2.7 - 2005-10-14 - Doodle
|
||||
- Enabled Exception handler code in FSLib to be able to restore original
|
||||
desktop video mode in case the application crashes.
|
||||
- Added the missing FSLib_Uninitialize() call into SDL.
|
||||
(The lack of it did not cause problems, but it's cleaner this way.)
|
||||
- Fixed a mouse problem in Fullscreen mode where any mouse click
|
||||
re-centered the mouse.
|
||||
|
||||
Version 1.2.7 - 2005-10-09 - Doodle
|
||||
- Implemented window icon support
|
||||
|
||||
Version 1.2.7 - 2005-10-03 - Doodle
|
||||
- Reworked semaphore support again
|
||||
- Tuned thread priorities
|
||||
|
||||
Version 1.2.7 - 2005-10-02 - Doodle
|
||||
- Added support for custom mouse pointers
|
||||
- Fixed WM_CLOSE processing: give a chance to SDL app to ask user...
|
||||
- Added support for MMX-accelerated audio mixers
|
||||
- Other small fixes
|
||||
|
||||
Version 1.2.7 - 2005-09-12 - Doodle
|
||||
- Small fixes for DosBox incorporated into public release
|
||||
- Fixed semaphore support (SDL_syssem.c)
|
||||
- Fixed FSLib to have good clipping in scaled window mode,
|
||||
and to prevent occasional desktop freezes.
|
||||
|
||||
Version 1.2.7 - 2004-09-08a - Caetano
|
||||
- Improved joystick support (general verifications about hardware).
|
||||
- Added support up to 8 buttons in 2 axes joysticks and 6 buttons in 3 axes joysticks.
|
||||
- Added support to environment variable SDL_OS2_JOYSTICK to specify a joystick.
|
||||
- Improved Joystick test to handle every type of joystick and display only relevant information.
|
||||
- Merged with Doodle 2004-09-08
|
||||
- Little tid up in README.OS2
|
||||
- Added explanation about SDL_OS2_JOYSTICK environment variable on README.OS2
|
||||
|
||||
Version 1.2.7 - 2004-09-07 - Caetano
|
||||
- Merged with changes in headers for GCC compiling.
|
||||
- Added Joystick support using basic IBM GAME$ support, allowing it to work with all joystick drivers since OS/2 2.1.
|
||||
- Improved joystick detection (hacked!). OS/2 do not allow real joystick detection, so...
|
||||
- Modified makefile in test to compile "testjoystick". Anyway, it's useless, since it seems to cause a lot of trouble in OS/2 (because os video routines, not Joystick support).
|
||||
- Created separated Joystick test program to test only joystick functions.
|
||||
- Improved joystick auto-centering.
|
||||
- Improved the coordinate correction routine to use two scale factors for each axis.
|
||||
|
||||
Version 1.2.7 - 2004-07-05 - Caetano
|
||||
- Corrected the time returned by status in CDROM support (it was incorrect)
|
||||
- Added the testcdrom.c and corrected the linking directive (it was causing an error)
|
||||
|
||||
Version 1.2.7 - 2004-07-02a - Caetano
|
||||
- Corrected a little problem in a comment at SDL-1.2.7\test\torturethread.c, line 18 (missing */, nested comment)
|
||||
- Added CDROM support to tree (SDL-1.2.7\src\cdrom\os2\SDL_syscdrom.c)
|
||||
- Modified makefile (SDL-1.2.7\src\makefiles.wat and SDL-1.2.7\watcom.mif) to build with CDROM support
|
||||
- Added the "extra" SDL_types.h forgotten in 2004-07-02 version.
|
||||
|
||||
<End-Of-File>
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue