Add PSP support
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37 changed files with 3792 additions and 1 deletions
276
src/joystick/psp/SDL_sysjoystick.c
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276
src/joystick/psp/SDL_sysjoystick.c
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/* This is the system specific header for the SDL joystick API */
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#include <pspctrl.h>
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#include <pspkernel.h>
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#include <stdio.h> /* For the definition of NULL */
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#include <stdlib.h>
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#include "../SDL_sysjoystick.h"
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#include "../SDL_joystick_c.h"
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#include "SDL_events.h"
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#include "SDL_error.h"
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#include "SDL_thread.h"
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#include "SDL_mutex.h"
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#include "SDL_timer.h"
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/* Current pad state */
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static SceCtrlData pad = { .Lx = 0, .Ly = 0, .Buttons = 0 };
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static SDL_sem *pad_sem = NULL;
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static SDL_Thread *thread = NULL;
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static int running = 0;
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static const enum PspCtrlButtons button_map[] = {
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PSP_CTRL_TRIANGLE, PSP_CTRL_CIRCLE, PSP_CTRL_CROSS, PSP_CTRL_SQUARE,
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PSP_CTRL_LTRIGGER, PSP_CTRL_RTRIGGER,
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PSP_CTRL_DOWN, PSP_CTRL_LEFT, PSP_CTRL_UP, PSP_CTRL_RIGHT,
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PSP_CTRL_SELECT, PSP_CTRL_START, PSP_CTRL_HOME, PSP_CTRL_HOLD };
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static int analog_map[256]; /* Map analog inputs to -32768 -> 32767 */
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typedef struct
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{
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int x;
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int y;
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} point;
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// 4 points define the bezier-curve.
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static point a = { 0, 0 };
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static point b = { 50, 0 };
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static point c = { 78, 32767 };
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static point d = { 128, 32767 };
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// simple linear interpolation between two points
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static __inline__ void lerp (point *dest, point *a, point *b, float t)
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{
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dest->x = a->x + (b->x - a->x)*t;
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dest->y = a->y + (b->y - a->y)*t;
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}
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// evaluate a point on a bezier-curve. t goes from 0 to 1.0
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static int calc_bezier_y(float t)
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{
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point ab, bc, cd, abbc, bccd, dest;
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lerp (&ab, &a, &b, t); // point between a and b
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lerp (&bc, &b, &c, t); // point between b and c
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lerp (&cd, &c, &d, t); // point between c and d
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lerp (&abbc, &ab, &bc, t); // point between ab and bc
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lerp (&bccd, &bc, &cd, t); // point between bc and cd
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lerp (&dest, &abbc, &bccd, t); // point on the bezier-curve
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return dest.y;
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}
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/*
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* Collect pad data about once per frame
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*/
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int JoystickUpdate(void *data)
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{
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while (running) {
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SDL_SemWait(pad_sem);
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sceCtrlPeekBufferPositive(&pad, 1);
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SDL_SemPost(pad_sem);
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/* Delay 1/60th of a second */
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sceKernelDelayThread(1000000 / 60);
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}
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return 0;
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}
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/* Function to scan the system for joysticks.
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* This function should set SDL_numjoysticks to the number of available
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* joysticks. Joystick 0 should be the system default joystick.
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* It should return number of joysticks, or -1 on an unrecoverable fatal error.
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*/
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int SDL_SYS_JoystickInit(void)
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{
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int i;
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// SDL_numjoysticks = 1;
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/* Setup input */
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sceCtrlSetSamplingCycle(0);
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sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG);
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/* Start thread to read data */
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if((pad_sem = SDL_CreateSemaphore(1)) == NULL) {
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SDL_SetError("Can't create input semaphore\n");
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return -1;
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}
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running = 1;
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if((thread = SDL_CreateThread(JoystickUpdate, "JoySitckThread",NULL)) == NULL) {
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SDL_SetError("Can't create input thread\n");
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return -1;
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}
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/* Create an accurate map from analog inputs (0 to 255)
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to SDL joystick positions (-32768 to 32767) */
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for (i = 0; i < 128; i++)
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{
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float t = (float)i/127.0f;
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analog_map[i+128] = calc_bezier_y(t);
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analog_map[127-i] = -1 * analog_map[i+128];
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}
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return 1;
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}
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int SDL_SYS_NumJoysticks()
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{
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return 1;
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}
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void SDL_SYS_JoystickDetect()
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{
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}
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SDL_bool SDL_SYS_JoystickNeedsPolling()
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{
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return SDL_FALSE;
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}
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/* Function to get the device-dependent name of a joystick */
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const char * SDL_SYS_JoystickNameForDeviceIndex(int device_index)
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{
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return "PSP builtin joypad";
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}
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/* Function to perform the mapping from device index to the instance id for this index */
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SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
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{
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return device_index;
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}
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/* Function to get the device-dependent name of a joystick */
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const char *SDL_SYS_JoystickName(int index)
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{
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if (index == 0)
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return "PSP controller";
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SDL_SetError("No joystick available with that index");
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return(NULL);
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}
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/* Function to open a joystick for use.
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The joystick to open is specified by the index field of the joystick.
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This should fill the nbuttons and naxes fields of the joystick structure.
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It returns 0, or -1 if there is an error.
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*/
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int SDL_SYS_JoystickOpen(SDL_Joystick *joystick, int device_index)
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{
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joystick->nbuttons = 14;
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joystick->naxes = 2;
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joystick->nhats = 0;
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return 0;
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}
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/* Function to determine is this joystick is attached to the system right now */
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SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick *joystick)
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{
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return SDL_TRUE;
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}
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/* Function to update the state of a joystick - called as a device poll.
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* This function shouldn't update the joystick structure directly,
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* but instead should call SDL_PrivateJoystick*() to deliver events
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* and update joystick device state.
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*/
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void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
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{
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int i;
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enum PspCtrlButtons buttons;
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enum PspCtrlButtons changed;
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unsigned char x, y;
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static enum PspCtrlButtons old_buttons = 0;
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static unsigned char old_x = 0, old_y = 0;
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SDL_SemWait(pad_sem);
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buttons = pad.Buttons;
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x = pad.Lx;
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y = pad.Ly;
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SDL_SemPost(pad_sem);
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/* Axes */
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if(old_x != x) {
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SDL_PrivateJoystickAxis(joystick, 0, analog_map[x]);
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old_x = x;
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}
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if(old_y != y) {
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SDL_PrivateJoystickAxis(joystick, 1, analog_map[y]);
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old_y = y;
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}
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/* Buttons */
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changed = old_buttons ^ buttons;
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old_buttons = buttons;
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if(changed) {
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for(i=0; i<sizeof(button_map)/sizeof(button_map[0]); i++) {
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if(changed & button_map[i]) {
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SDL_PrivateJoystickButton(
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joystick, i,
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(buttons & button_map[i]) ?
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SDL_PRESSED : SDL_RELEASED);
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}
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}
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}
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sceKernelDelayThread(0);
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}
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/* Function to close a joystick after use */
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void SDL_SYS_JoystickClose(SDL_Joystick *joystick)
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{
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/* Do nothing. */
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}
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/* Function to perform any system-specific joystick related cleanup */
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void SDL_SYS_JoystickQuit(void)
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{
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/* Cleanup Threads and Semaphore. */
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running = 0;
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SDL_WaitThread(thread, NULL);
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SDL_DestroySemaphore(pad_sem);
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}
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SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
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{
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SDL_JoystickGUID guid;
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// the GUID is just the first 16 chars of the name for now
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const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index );
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SDL_zero( guid );
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SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
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return guid;
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}
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SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
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{
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SDL_JoystickGUID guid;
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// the GUID is just the first 16 chars of the name for now
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const char *name = joystick->name;
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SDL_zero( guid );
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SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
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return guid;
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}
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/* vim: ts=4 sw=4
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*/
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