Add PSP support
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37 changed files with 3792 additions and 1 deletions
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src/main/psp/SDL_psp_main.c
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src/main/psp/SDL_psp_main.c
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_main.h"
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#include <pspkernel.h>
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#include <pspdebug.h>
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#include <pspsdk.h>
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#include <pspthreadman.h>
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#include <stdlib.h>
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#include <stdio.h>
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/* If application's main() is redefined as SDL_main, and libSDLmain is
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linked, then this file will create the standard exit callback,
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define the PSP_MODULE_INFO macro, and exit back to the browser when
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the program is finished.
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You can still override other parameters in your own code if you
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desire, such as PSP_HEAP_SIZE_KB, PSP_MAIN_THREAD_ATTR,
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PSP_MAIN_THREAD_STACK_SIZE, etc.
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*/
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extern int SDL_main(int argc, char *argv[]);
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PSP_MODULE_INFO("SDL App", 0, 1, 1);
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int sdl_psp_exit_callback(int arg1, int arg2, void *common)
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{
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exit(0);
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return 0;
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}
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int sdl_psp_callback_thread(SceSize args, void *argp)
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{
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int cbid;
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cbid = sceKernelCreateCallback("Exit Callback",
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sdl_psp_exit_callback, NULL);
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sceKernelRegisterExitCallback(cbid);
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sceKernelSleepThreadCB();
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return 0;
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}
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int sdl_psp_setup_callbacks(void)
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{
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int thid = 0;
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thid = sceKernelCreateThread("update_thread",
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sdl_psp_callback_thread, 0x11, 0xFA0, 0, 0);
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if(thid >= 0)
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sceKernelStartThread(thid, 0, 0);
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return thid;
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}
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int main(int argc, char *argv[])
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{
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pspDebugScreenInit();
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sdl_psp_setup_callbacks();
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/* Register sceKernelExitGame() to be called when we exit */
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atexit(sceKernelExitGame);
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(void)SDL_main(argc, argv);
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return 0;
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}
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