- Restructured threads and application structure.
- Moved to SurfaceView instead of GLSurfaceView - Moved to C++ for the android library
This commit is contained in:
parent
3ad2c1bdbf
commit
482a87c499
6 changed files with 259 additions and 218 deletions
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@ -11,8 +11,8 @@ LOCAL_CFLAGS := -DANDROID_NDK \
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-I$(SDL)/include
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LOCAL_SRC_FILES := \
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importgl.c \
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app-android.c \
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importgl.cpp \
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app-android.cpp \
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lesson05.c \
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LOCAL_LDLIBS := -lGLESv1_CM -ldl -llog -lSDL -lEGL -lgcc -L$(SDL) -L$(SDL)/build-scripts/android_libs/
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@ -1,183 +0,0 @@
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/*******************************************************************************
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Headers
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*******************************************************************************/
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#include <jni.h>
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#include <sys/time.h>
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#include <time.h>
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#include <android/log.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <pthread.h>
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#include "importgl.h"
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#include "egl.h"
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/*******************************************************************************
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Globals
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*******************************************************************************/
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int gAppAlive = 1;
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static int sWindowWidth = 320;
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static int sWindowHeight = 480;
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static int sDemoStopped = 0;
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static long _getTime(void){
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struct timeval now;
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gettimeofday(&now, NULL);
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return (long)(now.tv_sec*1000 + now.tv_usec/1000);
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}
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/*******************************************************************************
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Things used by libsdl
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*******************************************************************************/
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pthread_mutex_t mSDLRenderMutex;
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pthread_cond_t mSDLRenderCondition;
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EGLContext mContext;
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EGLDisplay mDisplay;
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EGLSurface mRead;
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EGLSurface mDraw;
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/*******************************************************************************
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SDL thread
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*******************************************************************************/
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pthread_t mSDLThread = 0;
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void* sdlThreadProc(void* args){
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__android_log_print(ANDROID_LOG_INFO, "SDL", "Thread Entry");
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if(!eglMakeCurrent(mDisplay, mDraw, mRead, mContext)){
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__android_log_print(ANDROID_LOG_INFO, "SDL", "Couldn't make current: 0x%x", eglGetError());
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return NULL;
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}
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return (void *)SDL_main();
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}
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/*******************************************************************************
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Initialize the graphics state
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*******************************************************************************/
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void Java_org_libsdl_android_TestRenderer_nativeInit( JNIEnv* env )
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{
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importGLInit();
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gAppAlive = 1;
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sDemoStopped = 0;
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__android_log_print(ANDROID_LOG_INFO, "SDL", "Entry point");
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pthread_mutex_init(&mSDLRenderMutex, NULL);
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pthread_cond_init (&mSDLRenderCondition, NULL);
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//Get some egl stuff we need
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mContext = eglGetCurrentContext();
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mDisplay = eglGetCurrentDisplay();
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mRead = eglGetCurrentSurface(EGL_READ);
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mDraw = eglGetCurrentSurface(EGL_DRAW);
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//We need to abandon our context so SDL can have it
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if(!eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)){
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__android_log_print(ANDROID_LOG_INFO, "SDL", "Couldn't abandon context: 0x%x", eglGetError());
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return NULL;
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}
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//Spin up the SDL thread
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int r = pthread_create(&mSDLThread, NULL, sdlThreadProc, NULL);
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if(r != 0){
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__android_log_print(ANDROID_LOG_INFO, "SDL", "Couldn't spawn thread: %d", r);
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}else{
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__android_log_print(ANDROID_LOG_INFO, "SDL", "Started SDL thread");
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}
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}
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/*******************************************************************************
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Resize
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*******************************************************************************/
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void Java_org_libsdl_android_TestRenderer_nativeResize( JNIEnv* env,
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jobject thiz,
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jint w,
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jint h )
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{
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sWindowWidth = w;
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sWindowHeight = h;
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__android_log_print(ANDROID_LOG_INFO, "SDL", "resize w=%d h=%d", w, h);
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}
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/*******************************************************************************
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Finalize (ie: shutdown)
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*******************************************************************************/
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void Java_org_libsdl_android_TestRenderer_nativeDone( JNIEnv* env )
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{
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//shut down the app
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importGLDeinit();
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__android_log_print(ANDROID_LOG_INFO, "SDL", "Finalize");
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}
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/*******************************************************************************
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Pause (ie: stop as soon as possible)
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*******************************************************************************/
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void Java_org_libsdl_android_TestGLSurfaceView_nativePause( JNIEnv* env )
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{
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sDemoStopped = !sDemoStopped;
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if (sDemoStopped) {
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//we paused
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__android_log_print(ANDROID_LOG_INFO, "SDL", "Pause");
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} else {
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//we resumed
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__android_log_print(ANDROID_LOG_INFO, "SDL", "Resume");
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}
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}
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/*******************************************************************************
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Render the next frame
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*******************************************************************************/
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volatile int frames = 0;
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volatile int startSDL = 0;
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//eglSwapBuffers(mDisplay, mDraw);
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void Java_org_libsdl_android_TestRenderer_nativeRender( JNIEnv* env )
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{
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__android_log_print(ANDROID_LOG_INFO, "SDL", "JNI: BeginRender");
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//Let the SDL thread do an entire run
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int lastFrames = frames;
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startSDL = 1;
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//wait for it to finish
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while(lastFrames == frames){
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;
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}
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__android_log_print(ANDROID_LOG_INFO, "SDL", "JNI: EndRender");
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}
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void sdl_render(){
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//When we get here, we've accumulated a full frame
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__android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: BeginRender");
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frames++;
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while(startSDL == 0){
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;
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}
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startSDL = 0;
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__android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: EndRender");
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}
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101
android/testproject/jni/app-android.cpp
Normal file
101
android/testproject/jni/app-android.cpp
Normal file
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/*******************************************************************************
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Headers
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*******************************************************************************/
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#include <jni.h>
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#include <sys/time.h>
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#include <time.h>
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#include <android/log.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <pthread.h>
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#include "importgl.h"
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#include "egl.h"
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/*******************************************************************************
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Globals
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*******************************************************************************/
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static long _getTime(void){
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struct timeval now;
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gettimeofday(&now, NULL);
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return (long)(now.tv_sec*1000 + now.tv_usec/1000);
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}
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JNIEnv* mEnv = NULL;
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JavaVM* mVM = NULL;
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//Main activity
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jclass mActivityInstance;
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//method signatures
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jmethodID midCreateGLContext;
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jmethodID midFlipBuffers;
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extern "C" int SDL_main();
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/*******************************************************************************
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Functions called by JNI
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*******************************************************************************/
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extern "C" void Java_org_libsdl_android_TestActivity_nativeInit( JNIEnv* env, jobject obj )
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{
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__android_log_print(ANDROID_LOG_INFO, "SDL", "JNI: NativeInit");
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mEnv = env;
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SDL_main();
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}
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extern "C" jint JNI_OnLoad(JavaVM* vm, void* reserved)
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{
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JNIEnv* env = NULL;
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jint result = -1;
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if (vm->GetEnv((void**) &env, JNI_VERSION_1_4) != JNI_OK) {
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return result;
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}
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mEnv = env;
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__android_log_print(ANDROID_LOG_INFO, "SDL", "JNI: OnLoad");
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jclass cls = mEnv->FindClass ("org/libsdl/android/TestActivity");
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mActivityInstance = cls;
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midCreateGLContext = mEnv->GetStaticMethodID(cls,"createGLContext","()V");
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midFlipBuffers = mEnv->GetStaticMethodID(cls,"flipBuffers","()V");
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if(!midCreateGLContext || !midFlipBuffers){
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__android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: Bad mids\n");
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}else{
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__android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: Good mids\n");
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}
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return JNI_VERSION_1_4;
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}
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/*******************************************************************************
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Functions called by SDL
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*******************************************************************************/
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extern "C" void sdl_create_context(){
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__android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: sdl_create_context()\n");
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mEnv->CallStaticVoidMethod(mActivityInstance, midCreateGLContext );
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__android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: sdl_create_context() return\n");
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// exit(1);
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}
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extern "C" void sdl_render(){
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//When we get here, we've accumulated a full frame
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//__android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: sdl_render()");
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mEnv->CallStaticVoidMethod(mActivityInstance, midFlipBuffers );
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}
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@ -2,66 +2,197 @@ package org.libsdl.android;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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import javax.microedition.khronos.egl.*;
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import android.app.Activity;
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import android.content.Context;
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import android.opengl.GLSurfaceView;
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import android.view.SurfaceHolder;
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import android.view.SurfaceView;
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import android.os.Bundle;
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import android.view.MotionEvent;
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import android.util.Log;
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import android.graphics.*;
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import java.lang.*;
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//http://www.mail-archive.com/android-beginners@googlegroups.com/msg01830.html
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/*
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In TestActivity::onResume() call SDL_Init
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SDL_GL_CreateContext call SDLSurface::createSDLGLContext()
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SDL_GL_FlipBuffers calls SDLSurface::flip()
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*/
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public class TestActivity extends Activity {
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@Override
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protected void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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mGLView = new TestGLSurfaceView(this);
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setContentView(mGLView);
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mSurface = new SDLSurface(getApplication());
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setContentView(mSurface);
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SurfaceHolder holder = mSurface.getHolder();
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holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
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}
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@Override
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protected void onPause() {
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super.onPause();
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mGLView.onPause();
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}
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@Override
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protected void onResume() {
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super.onResume();
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mGLView.onResume();
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//All set up. Start up SDL
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}
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private GLSurfaceView mGLView;
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private static SDLSurface mSurface;
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static {
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System.loadLibrary("sanangeles");
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}
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//C functions we call
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public static native void nativeInit();
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//Java functions called from C
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private static void createGLContext(){
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mSurface.initEGL();
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}
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public static void flipBuffers(){
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mSurface.flipBuffers();
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}
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}
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class TestGLSurfaceView extends GLSurfaceView {
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public TestGLSurfaceView(Context context) {
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super(context);
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mRenderer = new TestRenderer();
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setRenderer(mRenderer);
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class SDLThread implements Runnable{
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public void run(){
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TestActivity.nativeInit();
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}
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}
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class SDLSurface extends SurfaceView implements SurfaceHolder.Callback{
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private EGLContext mEGLContext;
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private EGLSurface mEGLSurface;
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private EGLDisplay mEGLDisplay;
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public void surfaceCreated(SurfaceHolder holder) {
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Log.v("SDL","Surface created");
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Thread runner = new Thread(new SDLThread(), "SDLThread"); // (1) Create a new thread.
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runner.start(); // (2) Start the thread
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//setRenderMode(RENDERMODE_WHEN_DIRTY);
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}
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public boolean onTouchEvent(final MotionEvent event) {
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if (event.getAction() == MotionEvent.ACTION_DOWN) {
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nativePause();
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public void surfaceDestroyed(SurfaceHolder holder) {
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Log.v("SDL","Surface destroyed");
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}
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public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
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}
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boolean initEGL(){
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Log.v("SDL","Starting up");
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try{
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// Get an EGL instance
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EGL10 egl = (EGL10)EGLContext.getEGL();
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// Get to the default display.
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EGLDisplay dpy = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
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// We can now initialize EGL for that display
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int[] version = new int[2];
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egl.eglInitialize(dpy, version);
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// Specify a configuration for our opengl session
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// and grab the first configuration that matches is
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int[] configSpec = {
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//EGL10.EGL_DEPTH_SIZE, 16,
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EGL10.EGL_NONE
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};
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EGLConfig[] configs = new EGLConfig[1];
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int[] num_config = new int[1];
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egl.eglChooseConfig(dpy, configSpec, configs, 1, num_config);
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EGLConfig config = configs[0];
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// Create an OpenGL ES context. This must be done only once
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EGLContext ctx = egl.eglCreateContext(dpy, config, EGL10.EGL_NO_CONTEXT, null);
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// Create an EGL surface we can render into.
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EGLSurface surface = egl.eglCreateWindowSurface(dpy, config, this, null);
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// Before we can issue GL commands, we need to make sure
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// the context is current and bound to a surface.
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egl.eglMakeCurrent(dpy, surface, surface, ctx);
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mEGLContext = ctx;
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mEGLDisplay = dpy;
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mEGLSurface = surface;
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}catch(Exception e){
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Log.v("SDL", e + "");
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}
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Log.v("SDL","Done making!");
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return true;
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}
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TestRenderer mRenderer;
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public SDLSurface(Context context) {
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super(context);
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getHolder().addCallback(this);
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}
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public void onDraw(Canvas canvas) {
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}
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public void flipBuffers(){
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//Log.v("test","Draw!");
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try{
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EGL10 egl = (EGL10)EGLContext.getEGL();
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GL10 gl = (GL10)mEGLContext.getGL();
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egl.eglWaitNative(EGL10.EGL_NATIVE_RENDERABLE, null);
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//drawing here
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egl.eglWaitGL();
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egl.eglSwapBuffers(mEGLDisplay, mEGLSurface);
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||||
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}catch(Exception e){
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Log.v("SDL", e + "");
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}
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||||
}
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private static native void nativePause();
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}
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/*
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class TestRenderer implements GLSurfaceView.Renderer {
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public void onSurfaceCreated(GL10 gl, EGLConfig config) {
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nativeInit();
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}
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||||
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public void onSurfaceChanged(GL10 gl, int w, int h) {
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//gl.glViewport(0, 0, w, h);
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nativeResize(w, h);
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@ -75,4 +206,6 @@ class TestRenderer implements GLSurfaceView.Renderer {
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private static native void nativeResize(int w, int h);
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private static native void nativeRender();
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private static native void nativeDone();
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||||
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||||
}
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*/
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|
|
@ -41,8 +41,7 @@
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/*
|
||||
These things are in the JNI android support
|
||||
*/
|
||||
extern pthread_mutex_t mSDLRenderMutex;
|
||||
extern pthread_cond_t mSDLRenderCondition;
|
||||
extern void sdl_create_context();
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||||
extern void sdl_render();
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||||
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/* GL functions */
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||||
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@ -68,7 +67,7 @@ int *Android_GL_GetVisual(_THIS, Display * display, int screen){
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*/
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||||
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||||
SDL_GLContext Android_GL_CreateContext(_THIS, SDL_Window * window){
|
||||
__android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_CreateContext\n");
|
||||
sdl_create_context();
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -89,16 +88,7 @@ int Android_GL_GetSwapInterval(_THIS){
|
|||
}
|
||||
|
||||
void Android_GL_SwapWindow(_THIS, SDL_Window * window){
|
||||
|
||||
/*
|
||||
pthread_mutex_lock(&mSDLRenderMutex);
|
||||
pthread_cond_wait(&mSDLRenderCondition, &mSDLRenderMutex);
|
||||
pthread_mutex_unlock(&mSDLRenderMutex);
|
||||
*/
|
||||
|
||||
//__android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_SwapWindow\n");
|
||||
sdl_render();
|
||||
|
||||
}
|
||||
|
||||
void Android_GL_DeleteContext(_THIS, SDL_GLContext context){
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue