Fixed a compiler warning when building with Mac OS X target < 10.7.

--HG--
branch : SDL-1.2
This commit is contained in:
Ryan C. Gordon 2011-11-03 23:58:24 -04:00
parent e51cfbcb74
commit 489665a4cb

View file

@ -798,9 +798,6 @@ static SDL_Surface* QZ_SetVideoFullScreen (_THIS, SDL_Surface *current, int widt
/* Setup OpenGL for a fullscreen context */
if (flags & SDL_OPENGL) {
CGLError err;
CGLContextObj ctx;
if ( ! QZ_SetupOpenGL (this, bpp, flags) ) {
goto ERR_NO_GL;
}
@ -818,13 +815,18 @@ static SDL_Surface* QZ_SetVideoFullScreen (_THIS, SDL_Surface *current, int widt
/* Apparently Lion checks some version flag set by the linker
and changes API behavior. Annoying. */
#if (MAC_OS_X_VERSION_MAX_ALLOWED < 1070)
[ qz_window setLevel:NSNormalWindowLevel ];
ctx = QZ_GetCGLContextObj (gl_context);
err = CGLSetFullScreen (ctx);
{
CGLError err;
CGLContextObj ctx;
[ qz_window setLevel:NSNormalWindowLevel ];
ctx = QZ_GetCGLContextObj (gl_context);
err = CGLSetFullScreen (ctx);
if (err) {
SDL_SetError ("Error setting OpenGL fullscreen: %s", CGLErrorString(err));
goto ERR_NO_GL;
if (err) {
SDL_SetError ("Error setting OpenGL fullscreen: %s", CGLErrorString(err));
goto ERR_NO_GL;
}
}
#else
[ qz_window setLevel:CGShieldingWindowLevel() ];