WIN32 is no longer defined on Windows builds

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401540
This commit is contained in:
Sam Lantinga 2006-03-14 17:33:33 +00:00
parent 25e9da92f3
commit 48a79d3c30

View file

@ -173,18 +173,18 @@ struct SDL_VideoDevice {
/* Retrieves the address of a function in the gl library */
void* (*GL_GetProcAddress)(_THIS, const char *proc);
/* Get attribute information from the windowing system. */
int (*GL_GetAttribute)(_THIS, SDL_GLattr attrib, int* value);
/* Get attribute information from the windowing system. */
int (*GL_GetAttribute)(_THIS, SDL_GLattr attrib, int* value);
/* Make the context associated with this driver current */
int (*GL_MakeCurrent)(_THIS);
/* Make the context associated with this driver current */
int (*GL_MakeCurrent)(_THIS);
/* Swap the current buffers in double buffer mode. */
void (*GL_SwapBuffers)(_THIS);
/* OpenGL functions for SDL_OPENGLBLIT */
#if SDL_VIDEO_OPENGL
#ifndef WIN32
#if !defined(__WIN32__)
#define WINAPI
#endif
#define SDL_PROC(ret,func,params) ret (WINAPI *func) params;