Here's the patch we use when building SDL-1.2.14 and 1.2-hg on Haiku,

it only affects Haiku specific files so should be ok to apply in hg.

-Scott McCreary
HaikuPorts

--HG--
branch : SDL-1.2
This commit is contained in:
Sam Lantinga 2010-09-18 17:16:36 -07:00
parent 217991f8b4
commit 48c665b227
3 changed files with 5 additions and 4 deletions

View file

@ -39,13 +39,15 @@ static SDL_Thread *SDL_AppThread = NULL;
static int StartBeApp(void *unused)
{
if(!be_app) {
BApplication *App;
App = new BApplication("application/x-SDL-executable");
App->Run();
delete App;
return(0);
}
return(0);
}
/* Initialize the Be Application, if it's not already started */
@ -86,7 +88,7 @@ int SDL_InitBeApp(void)
++SDL_BeAppActive;
/* The app is running, and we're ready to go */
return(0);
return(0);
}
/* Quit the Be Application, if there's nothing left to do */

View file

@ -57,7 +57,6 @@ static void BE_UnlockHWSurface(_THIS, SDL_Surface *surface);
static void BE_FreeHWSurface(_THIS, SDL_Surface *surface);
static int BE_ToggleFullScreen(_THIS, int fullscreen);
static SDL_Overlay *BE_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display);
/* OpenGL functions */
#if SDL_VIDEO_OPENGL

View file

@ -62,7 +62,7 @@ struct private_yuvhwdata
};
extern BBitmap * BE_GetOverlayBitmap(BRect bounds, color_space cs);
SDL_Overlay* BE_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface* display);
extern SDL_Overlay* BE_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface* display);
extern int BE_LockYUVOverlay(_THIS, SDL_Overlay* overlay);
extern void BE_UnlockYUVOverlay(_THIS, SDL_Overlay* overlay);
extern int BE_DisplayYUVOverlay(_THIS, SDL_Overlay* overlay, SDL_Rect* src, SDL_Rect* dst);