WinRT: made d3d 11.1 vertex buffers get created, and updated, when a render op is invoked
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2 changed files with 34 additions and 28 deletions
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@ -41,7 +41,6 @@ typedef struct
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Microsoft::WRL::ComPtr<ID3D11PixelShader> pixelShader;
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Microsoft::WRL::ComPtr<ID3D11SamplerState> mainSampler;
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D3D_FEATURE_LEVEL featureLevel;
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unsigned int vertexCount;
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bool loadingComplete;
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// Vertex buffer constants:
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