WinRT: made d3d 11.1 vertex buffers get created, and updated, when a render op is invoked

This commit is contained in:
David Ludwig 2013-02-12 19:08:35 -05:00
parent 0f985feb15
commit 48ce80d49a
2 changed files with 34 additions and 28 deletions

View file

@ -41,7 +41,6 @@ typedef struct
Microsoft::WRL::ComPtr<ID3D11PixelShader> pixelShader;
Microsoft::WRL::ComPtr<ID3D11SamplerState> mainSampler;
D3D_FEATURE_LEVEL featureLevel;
unsigned int vertexCount;
bool loadingComplete;
// Vertex buffer constants: