diff --git a/Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj b/Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj index cf1f37235..06043549d 100755 --- a/Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj +++ b/Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj @@ -1352,7 +1352,7 @@ ); runOnlyForDeploymentPostprocessing = 0; shellPath = /bin/sh; - shellScript = "# clean up the framework, remove headers, extra files\n\ntemp=$BUILD_DIR/$BUILD_STYLE-template\ndest=\"/Developer/Platforms/iPhoneOS.platform/Developer/Library/XCode/Project Templates/SDL\"\ntemplate_dir_name=\"SDL Application\"\n\nrsync_flags=\"--exclude *.svn --links -r\"\n\n# mkdir -p $dest\nmkdir -p $temp\nmkdir -p \"$temp/$template_dir_name/lib/\"\nmkdir -p \"$temp/$template_dir_name/include\"\n\n#copy template\nrsync $rsync_flags \"../template/$template_dir_name\" $temp/\n\n#copy iPhone OS library\nrsync $rsync_flags -r $BUILD_DIR/$BUILD_STYLE-iphoneos/libSDLiPhoneOS.a \"$temp/$template_dir_name/lib/\"\n\n#copy iPhone Simulator Lib\nrsync $rsync_flags -r $BUILD_DIR/$BUILD_STYLE-iphonesimulator/libSDLSimulator.a \"$temp/$template_dir_name/lib/\"\n\n#copy headers\nrsync $rsync_flags ../../include/ \"$temp/$template_dir_name/include\"\n\n#install (nah, don't install)\n# cp -fr \"$temp/$template_dir_name\" \"$dest\""; + shellScript = "# clean up the framework, remove headers, extra files\n\ntemp=$BUILD_DIR/$BUILD_STYLE-template\ndest=\"/Developer/Platforms/iPhoneOS.platform/Developer/Library/XCode/Project Templates/SDL\"\ntemplate_dir_name=\"SDL Application\"\n\nrsync_flags=\"--exclude *.svn --links -r\"\n\n# mkdir -p $dest\nmkdir -p $temp\nmkdir -p \"$temp/$template_dir_name/lib/\"\nmkdir -p \"$temp/$template_dir_name/include\"\n\n#copy template\nrsync $rsync_flags \"../template/$template_dir_name\" $temp/\n\n#copy iPhone OS library\nrsync $rsync_flags -r $BUILD_DIR/$BUILD_STYLE-iphoneos/libSDLiPhoneOS.a \"$temp/$template_dir_name/lib/\"\n\n#copy iPhone Simulator Lib. Can't use the same name.\nrsync $rsync_flags -r $BUILD_DIR/$BUILD_STYLE-iphonesimulator/libSDLiPhoneOS.a \"$temp/$template_dir_name/lib/libSDLSimulator.a\"\n\n#copy headers\nrsync $rsync_flags ../../include/. \"$temp/$template_dir_name/include\"\n\n#install (nah, don't install)\n# cp -fr \"$temp/$template_dir_name\" \"$dest\""; }; /* End PBXShellScriptBuildPhase section */ diff --git a/Xcode-iPhoneOS/Template/SDL Application/main.c b/Xcode-iPhoneOS/Template/SDL Application/main.c index 168fb48c9..8b20954b7 100644 --- a/Xcode-iPhoneOS/Template/SDL Application/main.c +++ b/Xcode-iPhoneOS/Template/SDL Application/main.c @@ -32,9 +32,10 @@ render(void) r = randomInt(50, 255); g = randomInt(50, 255); b = randomInt(50, 255); + SDL_SetRenderDrawColor(r, g, b, 255); /* Fill the rectangle in the color */ - SDL_RenderFill(r, g, b, 255, &rect); + SDL_RenderFillRect(&rect); /* update screen */ SDL_RenderPresent(); @@ -69,7 +70,7 @@ main(int argc, char *argv[]) } /* Fill screen with black */ - SDL_RenderFill(0, 0, 0, 0, NULL); + SDL_RenderClear(); /* Enter render loop, waiting for user to quit */ done = 0;