Added slow but complete blit fallback

Don't try to RLE encode surfaces that have alpha channel and alpha modulation
Don't turn on blending when converting an RGB surface to RGBA format
Do turn on blending when converting colorkey to alpha channel

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403285
This commit is contained in:
Sam Lantinga 2008-12-02 17:14:04 +00:00
parent 7e7747ebec
commit 4a696cc335
6 changed files with 227 additions and 34 deletions

View file

@ -336,6 +336,7 @@ SDL_ConvertColorkeyToAlpha(SDL_Surface * surface)
SDL_UnlockSurface(surface);
SDL_SetColorKey(surface, 0, 0);
SDL_SetSurfaceBlendMode(surface, SDL_TEXTUREBLENDMODE_BLEND);
}
int
@ -808,7 +809,16 @@ SDL_ConvertSurface(SDL_Surface * surface, SDL_PixelFormat * format,
SDL_LowerBlit(surface, &bounds, convert, &bounds);
/* Clean up the original surface, and update converted surface */
SDL_SetClipRect(convert, &surface->clip_rect);
convert->map->info.r = surface->map->info.r;
convert->map->info.g = surface->map->info.g;
convert->map->info.b = surface->map->info.b;
convert->map->info.a = surface->map->info.a;
convert->map->info.flags =
(copy_flags &
~(SDL_COPY_COLORKEY | SDL_COPY_BLEND
| SDL_COPY_RLE_DESIRED | SDL_COPY_RLE_COLORKEY |
SDL_COPY_RLE_ALPHAKEY));
surface->map->info.flags = copy_flags;
if (copy_flags & SDL_COPY_COLORKEY) {
Uint8 keyR, keyG, keyB, keyA;
@ -816,21 +826,20 @@ SDL_ConvertSurface(SDL_Surface * surface, SDL_PixelFormat * format,
&keyG, &keyB, &keyA);
SDL_SetColorKey(convert, 1,
SDL_MapRGBA(convert->format, keyR, keyG, keyB, keyA));
/* This is needed when converting for 3D texture upload */
SDL_ConvertColorkeyToAlpha(convert);
}
convert->map->info.r = surface->map->info.r;
convert->map->info.g = surface->map->info.g;
convert->map->info.b = surface->map->info.b;
convert->map->info.a = surface->map->info.a;
convert->map->info.flags = copy_flags;
surface->map->info.flags = copy_flags;
SDL_SetClipRect(convert, &surface->clip_rect);
/* Enable alpha blending by default if the new surface has an
* alpha channel or alpha modulation */
if (format->Amask || (copy_flags & SDL_COPY_MODULATE_ALPHA)) {
if ((surface->format->Amask && format->Amask) ||
(copy_flags & SDL_COPY_MODULATE_ALPHA)) {
SDL_SetSurfaceBlendMode(convert, SDL_TEXTUREBLENDMODE_BLEND);
}
SDL_SetSurfaceRLE(convert, (flags & SDL_RLEACCEL));
if ((copy_flags & SDL_COPY_RLE_DESIRED) || (flags & SDL_RLEACCEL)) {
SDL_SetSurfaceRLE(convert, SDL_RLEACCEL);
}
/* We're ready to go! */
return (convert);