More-than-three mouse button support for Quartz target.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40625
This commit is contained in:
Ryan C. Gordon 2003-05-27 07:33:11 +00:00
parent 06d4bfc1da
commit 4b04f093fd

View file

@ -378,6 +378,25 @@ static void QZ_RegisterForSleepNotifications (_THIS)
CFRelease (rls);
}
// Try to map Quartz mouse buttons to SDL's lingo...
static int QZ_OtherMouseButtonToSDL(int button)
{
switch (button)
{
case 0:
return(SDL_BUTTON_LEFT); // 1
case 1:
return(SDL_BUTTON_RIGHT); // 3
case 2:
return(SDL_BUTTON_MIDDLE); // 2
}
// >= 3: skip 4 & 5, since those are the SDL mousewheel buttons.
return(button + 3);
}
static void QZ_PumpEvents (_THIS)
{
int firstMouseEvent;
@ -420,6 +439,7 @@ static void QZ_PumpEvents (_THIS)
inMode: NSDefaultRunLoopMode dequeue:YES ];
if (event != nil) {
int button;
unsigned int type;
BOOL isForGameWin;
BOOL isInGameWin;
@ -466,8 +486,7 @@ static void QZ_PumpEvents (_THIS)
}
}
break;
case NSOtherMouseDown: DO_MOUSE_DOWN (SDL_BUTTON_MIDDLE); break;
case NSRightMouseDown: DO_MOUSE_DOWN (SDL_BUTTON_RIGHT); break;
case NSLeftMouseUp:
if ( last_virtual_button != 0 ) {
DO_MOUSE_UP (last_virtual_button);
@ -477,8 +496,19 @@ static void QZ_PumpEvents (_THIS)
DO_MOUSE_UP (SDL_BUTTON_LEFT);
}
break;
case NSOtherMouseUp: DO_MOUSE_UP (SDL_BUTTON_MIDDLE); break;
case NSRightMouseUp: DO_MOUSE_UP (SDL_BUTTON_RIGHT); break;
case NSOtherMouseDown:
case NSRightMouseDown:
button = QZ_OtherMouseButtonToSDL([ event buttonNumber ]);
DO_MOUSE_DOWN (button);
break;
case NSOtherMouseUp:
case NSRightMouseUp:
button = QZ_OtherMouseButtonToSDL([ event buttonNumber ]);
DO_MOUSE_UP (button);
break;
case NSSystemDefined:
/*
Future: up to 32 "mouse" buttons can be handled.