Making the API simpler, texture color and alpha modulation are supported by all renderers.
--HG-- extra : rebase_source : 880752438aae8f6526503d220bad91aabc3a7d1c
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11 changed files with 20 additions and 214 deletions
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@ -186,7 +186,6 @@ typedef struct SDL_RendererInfo
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{
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const char *name; /**< The name of the renderer */
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Uint32 flags; /**< Supported ::SDL_RendererFlags */
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Uint32 mod_modes; /**< A mask of supported channel modulation */
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Uint32 num_texture_formats; /**< The number of available texture formats */
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Uint32 texture_formats[50]; /**< The available texture formats */
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int max_texture_width; /**< The maximimum texture width */
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