Linux joystick: Look at entire axis namespace for controls (thanks, "spaz16"!).

This apparently has fallout: the PS4 (and maybe PS3?) controllers apparently
report some bogus axes, but it won't change the axes we currently expect, and
thus the game controller config string is still stable.

Fixes Bugzilla #2719.

--HG--
extra : rebase_source : 8c5a4d949e4706366bbf2d98d2d2df1762d040a9
This commit is contained in:
Ryan C. Gordon 2015-05-26 12:03:51 -04:00
parent 2fd64c2f12
commit 4cb7923f25

View file

@ -492,7 +492,7 @@ ConfigJoystick(SDL_Joystick * joystick, int fd)
++joystick->nbuttons;
}
}
for (i = 0; i < ABS_MISC; ++i) {
for (i = 0; i < ABS_MAX; ++i) {
/* Skip hats */
if (i == ABS_HAT0X) {
i = ABS_HAT3Y;
@ -753,10 +753,6 @@ HandleInputEvents(SDL_Joystick * joystick)
}
break;
case EV_ABS:
if (code >= ABS_MISC) {
break;
}
switch (code) {
case ABS_HAT0X:
case ABS_HAT0Y: