Fixed crash when the game controller mapping hint is set - the hint was duplicated and not null terminated.

This commit is contained in:
Sam Lantinga 2013-01-25 14:25:19 -08:00
parent 2e9dea31c5
commit 4cec546dca

View file

@ -518,21 +518,26 @@ char *SDL_PrivateGetControllerGUIDFromMappingString( const char *pMapping )
*/ */
char *SDL_PrivateGetControllerNameFromMappingString( const char *pMapping ) char *SDL_PrivateGetControllerNameFromMappingString( const char *pMapping )
{ {
const char *pFirstComma = SDL_strchr( pMapping, ',' ); const char *pFirstComma, *pSecondComma;
const char *pSecondComma = SDL_strchr( pFirstComma + 1, ',' ); char *pchName;
if ( pFirstComma && pSecondComma )
{ pFirstComma = SDL_strchr( pMapping, ',' );
char *pchName = SDL_malloc( pSecondComma - pFirstComma ); if ( !pFirstComma )
if ( !pchName ) return NULL;
{
SDL_OutOfMemory(); pSecondComma = SDL_strchr( pFirstComma + 1, ',' );
return NULL; if ( !pSecondComma )
} return NULL;
SDL_memcpy( pchName, pFirstComma + 1, pSecondComma - pFirstComma );
pchName[ pSecondComma - pFirstComma - 1 ] = 0; pchName = SDL_malloc( pSecondComma - pFirstComma );
return pchName; if ( !pchName )
} {
return NULL; SDL_OutOfMemory();
return NULL;
}
SDL_memcpy( pchName, pFirstComma + 1, pSecondComma - pFirstComma );
pchName[ pSecondComma - pFirstComma - 1 ] = 0;
return pchName;
} }
@ -541,12 +546,17 @@ char *SDL_PrivateGetControllerNameFromMappingString( const char *pMapping )
*/ */
const char *SDL_PrivateGetControllerMappingFromMappingString( const char *pMapping ) const char *SDL_PrivateGetControllerMappingFromMappingString( const char *pMapping )
{ {
const char *pFirstComma = SDL_strchr( pMapping, ',' ); const char *pFirstComma, *pSecondComma;
const char *pSecondComma = SDL_strchr( pFirstComma + 1, ',' );
if ( pSecondComma ) pFirstComma = SDL_strchr( pMapping, ',' );
return pSecondComma + 1; // mapping is everything after the 3rd comma, no need to malloc it if ( !pFirstComma )
else return NULL;
return NULL;
pSecondComma = SDL_strchr( pFirstComma + 1, ',' );
if ( !pSecondComma )
return NULL;
return pSecondComma + 1; /* mapping is everything after the 3rd comma, no need to malloc it */
} }
@ -603,8 +613,8 @@ SDL_GameControllerInit(void)
if ( hint && hint[0] ) if ( hint && hint[0] )
{ {
int nchHints = SDL_strlen( hint ); int nchHints = SDL_strlen( hint );
char *pUserMappings = SDL_malloc( nchHints + 1 ); char *pUserMappings = SDL_malloc( nchHints + 1 ); /* FIXME: memory leak, but we can't free it in this function because pchMapping below points into this memory */
SDL_memcpy( pUserMappings, hint, nchHints ); SDL_memcpy( pUserMappings, hint, nchHints + 1 );
while ( pUserMappings ) while ( pUserMappings )
{ {
char *pchGUID; char *pchGUID;