Prevent conflicts when linking both SDL2 and SDL2_gfx

This commit is contained in:
Sam Lantinga 2013-10-20 21:34:38 -07:00
parent 4d7a5efe31
commit 4e8f81ab6e
3 changed files with 16 additions and 14 deletions

View file

@ -84,7 +84,8 @@ to a situation where the program can segfault.
/* !
\brief Returns colorkey info for a surface
*/
Uint32 _colorkey(SDL_Surface *src)
static Uint32
_colorkey(SDL_Surface *src)
{
Uint32 key = 0;
SDL_GetColorKey(src, &key);
@ -104,9 +105,10 @@ Uint32 _colorkey(SDL_Surface *src)
\param sangle The cosine of the angle
*/
void _rotozoomSurfaceSizeTrig(int width, int height, double angle,
int *dstwidth, int *dstheight,
double *cangle, double *sangle)
void
SDLgfx_rotozoomSurfaceSizeTrig(int width, int height, double angle,
int *dstwidth, int *dstheight,
double *cangle, double *sangle)
{
double x, y, cx, cy, sx, sy;
double radangle;
@ -153,7 +155,8 @@ Assumes dst surface was allocated with the correct dimensions.
\param flipy Flag indicating vertical mirroring should be applied.
\param smooth Flag indicating anti-aliasing should be used.
*/
void _transformSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int isin, int icos, int flipx, int flipy, int smooth)
static void
_transformSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int isin, int icos, int flipx, int flipy, int smooth)
{
int x, y, t1, t2, dx, dy, xd, yd, sdx, sdy, ax, ay, ex, ey, sw, sh;
tColorRGBA c00, c01, c10, c11, cswap;
@ -270,7 +273,8 @@ Assumes dst surface was allocated with the correct dimensions.
\param flipx Flag indicating horizontal mirroring should be applied.
\param flipy Flag indicating vertical mirroring should be applied.
*/
void transformSurfaceY(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int isin, int icos, int flipx, int flipy)
static void
transformSurfaceY(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int isin, int icos, int flipx, int flipy)
{
int x, y, dx, dy, xd, yd, sdx, sdy, ax, ay;
tColorY *pc, *sp;
@ -315,8 +319,6 @@ void transformSurfaceY(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int
}
/* !
\brief Rotates and zooms a surface with different horizontal and vertival scaling factors and optional anti-aliasing.
@ -340,7 +342,8 @@ or 32bit RGBA/ABGR it will be converted into a 32bit RGBA format on the fly.
*/
SDL_Surface *_rotateSurface(SDL_Surface * src, double angle, int centerx, int centery, int smooth, int flipx, int flipy, int dstwidth, int dstheight, double cangle, double sangle)
SDL_Surface *
SDLgfx_rotateSurface(SDL_Surface * src, double angle, int centerx, int centery, int smooth, int flipx, int flipy, int dstwidth, int dstheight, double cangle, double sangle)
{
SDL_Surface *rz_src;
SDL_Surface *rz_dst;
@ -496,4 +499,3 @@ SDL_Surface *_rotateSurface(SDL_Surface * src, double angle, int centerx, int ce
*/
return (rz_dst);
}