Make SDL_SetError and friends unconditionally return -1.

This lets us change things like this...

    if (Failed) {
        SDL_SetError("We failed");
        return -1;
    }

...into this...

    if (Failed) {
        return SDL_SetError("We failed");
    }


 Fixes Bugzilla #1778.
This commit is contained in:
Ryan C. Gordon 2013-03-31 12:48:50 -04:00
parent 8c6b9f4743
commit 4f438b70a2
106 changed files with 616 additions and 1189 deletions

View file

@ -722,10 +722,9 @@ SDL_GameControllerAddMapping( const char *mappingString )
} else {
pControllerMapping = SDL_malloc( sizeof(*pControllerMapping) );
if (!pControllerMapping) {
SDL_OutOfMemory();
SDL_free( pchName );
SDL_free( pchMapping );
return -1;
return SDL_OutOfMemory();
}
#ifdef SDL_JOYSTICK_DINPUT
if ( is_xinput_mapping )