Make SDL_SetError and friends unconditionally return -1.

This lets us change things like this...

    if (Failed) {
        SDL_SetError("We failed");
        return -1;
    }

...into this...

    if (Failed) {
        return SDL_SetError("We failed");
    }


 Fixes Bugzilla #1778.
This commit is contained in:
Ryan C. Gordon 2013-03-31 12:48:50 -04:00
parent 8c6b9f4743
commit 4f438b70a2
106 changed files with 616 additions and 1189 deletions

View file

@ -303,8 +303,7 @@ SDL_JoystickGetBall(SDL_Joystick * joystick, int ball, int *dx, int *dy)
joystick->balls[ball].dx = 0;
joystick->balls[ball].dy = 0;
} else {
SDL_SetError("Joystick only has %d balls", joystick->nballs);
retval = -1;
return SDL_SetError("Joystick only has %d balls", joystick->nballs);
}
return (retval);
}