Make SDL_SetError and friends unconditionally return -1.

This lets us change things like this...

    if (Failed) {
        SDL_SetError("We failed");
        return -1;
    }

...into this...

    if (Failed) {
        return SDL_SetError("We failed");
    }


 Fixes Bugzilla #1778.
This commit is contained in:
Ryan C. Gordon 2013-03-31 12:48:50 -04:00
parent 8c6b9f4743
commit 4f438b70a2
106 changed files with 616 additions and 1189 deletions

View file

@ -113,13 +113,11 @@ int SDL_SYS_JoystickInit(void)
/* Start thread to read data */
if((pad_sem = SDL_CreateSemaphore(1)) == NULL) {
SDL_SetError("Can't create input semaphore\n");
return -1;
return SDL_SetError("Can't create input semaphore");
}
running = 1;
if((thread = SDL_CreateThread(JoystickUpdate, "JoySitckThread",NULL)) == NULL) {
SDL_SetError("Can't create input thread\n");
return -1;
return SDL_SetError("Can't create input thread");
}
/* Create an accurate map from analog inputs (0 to 255)