Make SDL_SetError and friends unconditionally return -1.

This lets us change things like this...

    if (Failed) {
        SDL_SetError("We failed");
        return -1;
    }

...into this...

    if (Failed) {
        return SDL_SetError("We failed");
    }


 Fixes Bugzilla #1778.
This commit is contained in:
Ryan C. Gordon 2013-03-31 12:48:50 -04:00
parent 8c6b9f4743
commit 4f438b70a2
106 changed files with 616 additions and 1189 deletions

View file

@ -208,8 +208,7 @@ GL_LoadFunctions(GL_RenderData * data)
do { \
data->func = SDL_GL_GetProcAddress(#func); \
if ( ! data->func ) { \
SDL_SetError("Couldn't load GL function %s: %s\n", #func, SDL_GetError()); \
return -1; \
return SDL_SetError("Couldn't load GL function %s: %s\n", #func, SDL_GetError()); \
} \
} while ( 0 );
#endif /* __SDL_NOGETPROCADDR__ */
@ -500,15 +499,13 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
if (!convert_format(renderdata, texture->format, &internalFormat,
&format, &type)) {
SDL_SetError("Texture format %s not supported by OpenGL",
SDL_GetPixelFormatName(texture->format));
return -1;
return SDL_SetError("Texture format %s not supported by OpenGL",
SDL_GetPixelFormatName(texture->format));
}
data = (GL_TextureData *) SDL_calloc(1, sizeof(*data));
if (!data) {
SDL_OutOfMemory();
return -1;
return SDL_OutOfMemory();
}
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
@ -522,9 +519,8 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
}
data->pixels = SDL_calloc(1, size);
if (!data->pixels) {
SDL_OutOfMemory();
SDL_free(data);
return -1;
return SDL_OutOfMemory();
}
}
@ -746,8 +742,7 @@ GL_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
/* Check FBO status */
status = data->glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
SDL_SetError("glFramebufferTexture2DEXT() failed");
return -1;
return SDL_SetError("glFramebufferTexture2DEXT() failed");
}
return 0;
}
@ -1157,8 +1152,7 @@ GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
temp_pitch = rect->w * SDL_BYTESPERPIXEL(temp_format);
temp_pixels = SDL_malloc(rect->h * temp_pitch);
if (!temp_pixels) {
SDL_OutOfMemory();
return -1;
return SDL_OutOfMemory();
}
convert_format(data, temp_format, &internalFormat, &format, &type);