Make SDL_SetError and friends unconditionally return -1.
This lets us change things like this... if (Failed) { SDL_SetError("We failed"); return -1; } ...into this... if (Failed) { return SDL_SetError("We failed"); } Fixes Bugzilla #1778.
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106 changed files with 616 additions and 1189 deletions
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@ -493,9 +493,8 @@ PSP_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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if(!psp_texture->data)
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{
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SDL_OutOfMemory();
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SDL_free(psp_texture);
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return -1;
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return SDL_OutOfMemory();
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}
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texture->driverdata = psp_texture;
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