Make SDL_SetError and friends unconditionally return -1.

This lets us change things like this...

    if (Failed) {
        SDL_SetError("We failed");
        return -1;
    }

...into this...

    if (Failed) {
        return SDL_SetError("We failed");
    }


 Fixes Bugzilla #1778.
This commit is contained in:
Ryan C. Gordon 2013-03-31 12:48:50 -04:00
parent 8c6b9f4743
commit 4f438b70a2
106 changed files with 616 additions and 1189 deletions

View file

@ -200,8 +200,7 @@ SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
if (!SDL_PixelFormatEnumToMasks
(texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
SDL_SetError("Unknown texture format");
return -1;
return SDL_SetError("Unknown texture format");
}
texture->driverdata =
@ -357,8 +356,7 @@ SW_RenderDrawPoints(SDL_Renderer * renderer, const SDL_FPoint * points,
final_points = SDL_stack_alloc(SDL_Point, count);
if (!final_points) {
SDL_OutOfMemory();
return -1;
return SDL_OutOfMemory();
}
if (renderer->viewport.x || renderer->viewport.y) {
int x = renderer->viewport.x;
@ -407,8 +405,7 @@ SW_RenderDrawLines(SDL_Renderer * renderer, const SDL_FPoint * points,
final_points = SDL_stack_alloc(SDL_Point, count);
if (!final_points) {
SDL_OutOfMemory();
return -1;
return SDL_OutOfMemory();
}
if (renderer->viewport.x || renderer->viewport.y) {
int x = renderer->viewport.x;
@ -456,8 +453,7 @@ SW_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects, int count)
final_rects = SDL_stack_alloc(SDL_Rect, count);
if (!final_rects) {
SDL_OutOfMemory();
return -1;
return SDL_OutOfMemory();
}
if (renderer->viewport.x || renderer->viewport.y) {
int x = renderer->viewport.x;
@ -647,8 +643,7 @@ SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
if (rect->x < 0 || rect->x+rect->w > surface->w ||
rect->y < 0 || rect->y+rect->h > surface->h) {
SDL_SetError("Tried to read outside of surface bounds");
return -1;
return SDL_SetError("Tried to read outside of surface bounds");
}
src_format = surface->format->format;