Make SDL_SetError and friends unconditionally return -1.

This lets us change things like this...

    if (Failed) {
        SDL_SetError("We failed");
        return -1;
    }

...into this...

    if (Failed) {
        return SDL_SetError("We failed");
    }


 Fixes Bugzilla #1778.
This commit is contained in:
Ryan C. Gordon 2013-03-31 12:48:50 -04:00
parent 8c6b9f4743
commit 4f438b70a2
106 changed files with 616 additions and 1189 deletions

View file

@ -72,8 +72,7 @@ DirectFB_GL_Initialize(_THIS)
sizeof(struct
SDL_GLDriverData));
if (!_this->gl_data) {
SDL_OutOfMemory();
return -1;
return SDL_OutOfMemory();
}
_this->gl_data->initialized = 0;
@ -115,8 +114,7 @@ DirectFB_GL_LoadLibrary(_THIS, const char *path)
SDL_DFB_DEBUG("Loadlibrary : %s\n", path);
if (_this->gl_data->gl_active) {
SDL_SetError("OpenGL context already created");
return -1;
return SDL_SetError("OpenGL context already created");
}
@ -243,8 +241,7 @@ DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
int
DirectFB_GL_SetSwapInterval(_THIS, int interval)
{
SDL_Unsupported();
return -1;
return SDL_Unsupported();
}
int