Make SDL_SetError and friends unconditionally return -1.
This lets us change things like this... if (Failed) { SDL_SetError("We failed"); return -1; } ...into this... if (Failed) { return SDL_SetError("We failed"); } Fixes Bugzilla #1778.
This commit is contained in:
parent
8c6b9f4743
commit
4f438b70a2
106 changed files with 616 additions and 1189 deletions
|
@ -72,8 +72,7 @@ DirectFB_GL_Initialize(_THIS)
|
|||
sizeof(struct
|
||||
SDL_GLDriverData));
|
||||
if (!_this->gl_data) {
|
||||
SDL_OutOfMemory();
|
||||
return -1;
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
_this->gl_data->initialized = 0;
|
||||
|
||||
|
@ -115,8 +114,7 @@ DirectFB_GL_LoadLibrary(_THIS, const char *path)
|
|||
SDL_DFB_DEBUG("Loadlibrary : %s\n", path);
|
||||
|
||||
if (_this->gl_data->gl_active) {
|
||||
SDL_SetError("OpenGL context already created");
|
||||
return -1;
|
||||
return SDL_SetError("OpenGL context already created");
|
||||
}
|
||||
|
||||
|
||||
|
@ -243,8 +241,7 @@ DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
|
|||
int
|
||||
DirectFB_GL_SetSwapInterval(_THIS, int interval)
|
||||
{
|
||||
SDL_Unsupported();
|
||||
return -1;
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue