Make SDL_SetError and friends unconditionally return -1.
This lets us change things like this... if (Failed) { SDL_SetError("We failed"); return -1; } ...into this... if (Failed) { return SDL_SetError("We failed"); } Fixes Bugzilla #1778.
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106 changed files with 616 additions and 1189 deletions
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@ -136,8 +136,7 @@ X11_GL_LoadLibrary(_THIS, const char *path)
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void *handle;
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if (_this->gl_data) {
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SDL_SetError("OpenGL context already created");
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return -1;
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return SDL_SetError("OpenGL context already created");
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}
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/* If SDL_GL_CONTEXT_EGL has been changed to 1, switch over to X11_GLES functions */
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@ -154,8 +153,7 @@ X11_GL_LoadLibrary(_THIS, const char *path)
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_this->GL_DeleteContext = X11_GLES_DeleteContext;
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return X11_GLES_LoadLibrary(_this, path);
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#else
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SDL_SetError("SDL not configured with OpenGL ES/EGL support");
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return -1;
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return SDL_SetError("SDL not configured with OpenGL ES/EGL support");
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#endif
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}
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@ -183,8 +181,7 @@ X11_GL_LoadLibrary(_THIS, const char *path)
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sizeof(struct
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SDL_GLDriverData));
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if (!_this->gl_data) {
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SDL_OutOfMemory();
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return -1;
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return SDL_OutOfMemory();
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}
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/* Load function pointers */
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@ -216,8 +213,7 @@ X11_GL_LoadLibrary(_THIS, const char *path)
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!_this->gl_data->glXDestroyContext ||
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!_this->gl_data->glXMakeCurrent ||
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!_this->gl_data->glXSwapBuffers) {
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SDL_SetError("Could not retrieve OpenGL functions");
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return -1;
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return SDL_SetError("Could not retrieve OpenGL functions");
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}
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/* Initialize extensions */
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@ -656,20 +652,16 @@ X11_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
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Window drawable =
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(context ? ((SDL_WindowData *) window->driverdata)->xwindow : None);
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GLXContext glx_context = (GLXContext) context;
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int status;
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if (!_this->gl_data) {
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SDL_SetError("OpenGL not initialized");
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return -1;
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return SDL_SetError("OpenGL not initialized");
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}
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status = 0;
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if (!_this->gl_data->glXMakeCurrent(display, drawable, glx_context)) {
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SDL_SetError("Unable to make GL context current");
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status = -1;
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return SDL_SetError("Unable to make GL context current");
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}
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return (status);
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return 0;
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}
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/*
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