Implemented display mode functionality for UIKit.
The iPad (and iPhoneOS 3.2) introduce both a larger screen and the ability to enumerate and configure external displays. This hooks up SDL's multi-display API to this new functionality, and removes the hardcoded iPhone resolution.
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1 changed files with 126 additions and 22 deletions
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@ -19,6 +19,9 @@
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Sam Lantinga
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slouken@libsdl.org
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*/
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#import <UIKit/UIKit.h>
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#include "SDL_config.h"
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#include "SDL_video.h"
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@ -35,14 +38,19 @@
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#include "SDL_renderer_sw.h"
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#include "SDL_renderer_gles.h"
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#include "SDL_assert.h"
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#define UIKITVID_DRIVER_NAME "uikit"
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/* Initialization/Query functions */
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static int UIKit_VideoInit(_THIS);
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static void UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay * sdl_display);
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static int UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay * display,
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SDL_DisplayMode * mode);
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static void UIKit_VideoQuit(_THIS);
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static BOOL supports_multiple_displays = NO;
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/* DUMMY driver bootstrap functions */
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static int
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@ -74,6 +82,7 @@ UIKit_CreateDevice(int devindex)
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/* Set the function pointers */
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device->VideoInit = UIKit_VideoInit;
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device->VideoQuit = UIKit_VideoQuit;
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device->GetDisplayModes = UIKit_GetDisplayModes;
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device->SetDisplayMode = UIKit_SetDisplayMode;
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device->PumpEvents = UIKit_PumpEvents;
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device->CreateWindow = UIKit_CreateWindow;
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@ -100,33 +109,103 @@ VideoBootStrap UIKIT_bootstrap = {
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};
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/*
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!!! FIXME:
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The main screen should list a AxB mode for portrait orientation, and then
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also list BxA for landscape mode. When setting a given resolution, we should
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rotate the view's transform appropriately (extra credit if you check the
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accelerometer and rotate the display so it's never upside down).
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http://iphonedevelopment.blogspot.com/2008/10/starting-in-landscape-mode-without.html
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*/
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static void
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UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay * display)
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{
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const UIScreen *screen = (UIScreen *) display->driverdata;
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SDL_DisplayMode mode;
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SDL_zero(mode);
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// availableModes showed up in 3.2 (the iPad and later). We should only
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// land here for at least that version of the OS.
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if (!supports_multiple_displays) {
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const CGRect rect = [screen bounds];
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mode.format = SDL_PIXELFORMAT_ABGR8888;
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mode.w = (int) rect.size.width;
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mode.h = (int) rect.size.height;
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mode.refresh_rate = 0;
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mode.driverdata = NULL;
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SDL_AddDisplayMode(display, &mode);
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return;
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}
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const NSArray *modes = [screen availableModes];
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const NSUInteger mode_count = [modes count];
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NSUInteger i;
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for (i = 0; i < mode_count; i++) {
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UIScreenMode *uimode = (UIScreenMode *) [modes objectAtIndex:i];
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const CGSize size = [uimode size];
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mode.format = SDL_PIXELFORMAT_ABGR8888;
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mode.w = (int) size.width;
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mode.h = (int) size.height;
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mode.refresh_rate = 0;
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mode.driverdata = uimode;
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[uimode retain];
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SDL_AddDisplayMode(display, &mode);
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}
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}
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static void
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UIKit_AddDisplay(UIScreen *screen, int w, int h)
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{
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SDL_VideoDisplay display;
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SDL_DisplayMode mode;
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SDL_zero(mode);
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mode.format = SDL_PIXELFORMAT_ABGR8888;
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mode.w = w;
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mode.h = h;
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mode.refresh_rate = 0;
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SDL_zero(display);
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display.desktop_mode = mode;
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display.current_mode = mode;
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display.driverdata = screen;
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[screen retain];
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SDL_AddVideoDisplay(&display);
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}
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int
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UIKit_VideoInit(_THIS)
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{
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SDL_DisplayMode mode;
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_this->gl_config.driver_loaded = 1;
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_this->gl_config.driver_loaded = 1;
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SDL_VideoDisplay display;
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SDL_zero(display);
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const float version = [[[UIDevice currentDevice] systemVersion] floatValue];
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supports_multiple_displays = (version >= 3.2f);
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/* Use a 32-bpp desktop mode */
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SDL_zero(mode);
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mode.format = SDL_PIXELFORMAT_ABGR8888;
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mode.w = 320;
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mode.h = 480;
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mode.refresh_rate = 0;
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mode.driverdata = NULL;
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display.num_display_modes = 1;
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display.max_display_modes = 1;
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display.display_modes = (SDL_DisplayMode *)SDL_malloc(display.max_display_modes * sizeof(SDL_DisplayMode));
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display.display_modes[0] = mode;
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display.desktop_mode = mode;
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display.current_mode = mode;
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SDL_AddVideoDisplay(&display);
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// If this is iPhoneOS < 3.2, all devices are one screen, 320x480 pixels.
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// The iPad added both a larger main screen and the ability to use
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// external displays.
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if (!supports_multiple_displays) {
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// Just give 'em the whole main screen.
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UIScreen *screen = [UIScreen mainScreen];
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const CGRect rect = [screen bounds];
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UIKit_AddDisplay(screen, (int)rect.size.width, (int)rect.size.height);
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} else {
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const NSArray *screens = [UIScreen screens];
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const NSUInteger screen_count = [screens count];
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NSUInteger i;
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for (i = 0; i < screen_count; i++) {
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// the main screen is the first element in the array.
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UIScreen *screen = (UIScreen *) [screens objectAtIndex:i];
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const CGSize size = [[screen currentMode] size];
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UIKit_AddDisplay(screen, (int) size.width, (int) size.height);
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}
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}
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/* We're done! */
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return 0;
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@ -135,12 +214,37 @@ UIKit_VideoInit(_THIS)
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static int
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UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
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{
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UIScreen *screen = (UIScreen *) display->driverdata;
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if (!supports_multiple_displays) {
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// Not on at least iPhoneOS 3.2 (versions prior to iPad).
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SDL_assert(mode->driverdata == NULL);
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} else {
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UIScreenMode *uimode = (UIScreenMode *) mode->driverdata;
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[screen setCurrentMode:uimode];
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}
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return 0;
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}
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void
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UIKit_VideoQuit(_THIS)
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{
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// Release Objective-C objects, so higher level doesn't free() them.
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int i, j;
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for (i = 0; i < _this->num_displays; i++) {
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SDL_VideoDisplay *display = &_this->displays[i];
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UIScreen *screen = (UIScreen *) display->driverdata;
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[((UIScreen *) display->driverdata) release];
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display->driverdata = NULL;
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for (j = 0; j < display->num_display_modes; j++) {
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SDL_DisplayMode *mode = &display->display_modes[j];
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UIScreenMode *uimode = (UIScreenMode *) mode->driverdata;
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if (uimode) {
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[uimode release];
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mode->driverdata = NULL;
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}
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}
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}
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}
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/* vi: set ts=4 sw=4 expandtab: */
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