Re-added SDL_SWSURFACE, because it looks silly to always pass 0 to SDL_CreateRGBSurface()
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1 changed files with 4 additions and 1 deletions
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@ -51,6 +51,7 @@ extern "C" {
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* Used internally (read-only).
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*/
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/*@{*/
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#define SDL_SWSURFACE 0 /**< Just here for compatibility */
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#define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */
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#define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */
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#define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */
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@ -208,10 +209,12 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
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* \brief Sets the color key (transparent pixel) in a blittable surface.
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*
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* \param surface The surface to update
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* \param flag Non-zero to enable colorkey and 0 to disable colorkey
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* \param flag Non-zero to enable colorkey and 0 to disable colorkey
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* \param key The transparent pixel in the native surface format
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*
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* \return 0 on success, or -1 if the surface is not valid
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*
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* You can pass SDL_RLEACCEL to enable RLE accelerated blits.
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*/
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extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface,
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int flag, Uint32 key);
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