Remove INDENT-ON INDENT-OFF comments in src/video/uikit
These comments are only useful for running indent which we are probably not going to use in Objective-C context.
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4 changed files with 0 additions and 8 deletions
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@ -22,7 +22,6 @@
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#import <UIKit/UIKit.h>
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#import "SDL_uikitopenglview.h"
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/* *INDENT-OFF* */
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@interface SDLUIKitDelegate:NSObject<UIApplicationDelegate> {
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}
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@ -30,6 +29,5 @@
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+(NSString *)getAppDelegateClassName;
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@end
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/* *INDENT-ON* */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -29,7 +29,6 @@
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The view content is basically an EAGL surface you render your OpenGL scene into.
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Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel.
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*/
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/* *INDENT-OFF* */
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@interface SDL_uikitopenglview : SDL_uikitview {
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@private
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@ -66,6 +65,5 @@
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- (void)updateFrame;
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@end
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/* *INDENT-ON* */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -31,7 +31,6 @@
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#define MAX_SIMULTANEOUS_TOUCHES 5
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#endif
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/* *INDENT-OFF* */
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#if SDL_IPHONE_KEYBOARD
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@interface SDL_uikitview : UIView<UITextFieldDelegate> {
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#else
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@ -65,6 +64,5 @@
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#endif
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@end
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/* *INDENT-ON* */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -39,7 +39,6 @@ typedef struct
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/* So far only ASCII characters here */
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static UIKitKeyInfo unicharToUIKeyInfoTable[] = {
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/* *INDENT-OFF* */
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/* 0 */ { SDL_SCANCODE_UNKNOWN, 0 },
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/* 1 */ { SDL_SCANCODE_UNKNOWN, 0 },
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/* 2 */ { SDL_SCANCODE_UNKNOWN, 0 },
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@ -168,7 +167,6 @@ static UIKitKeyInfo unicharToUIKeyInfoTable[] = {
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/* 125 */{ SDL_SCANCODE_RIGHTBRACKET, KMOD_SHIFT }, /* plus shift modifier '}' */
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/* 126 */{ SDL_SCANCODE_GRAVE, KMOD_SHIFT }, /* plus shift modifier '~' */
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/* 127 */{ SDL_SCANCODE_DELETE, KMOD_SHIFT }
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/* *INDENT-ON* */
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};
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#endif /* UIKitKeyInfo */
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