Final merge of Google Summer of Code 2008 work...

Force Feedback for SDL
by Edgar Simo, mentored by Ryan C. Gordon

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403159
This commit is contained in:
Sam Lantinga 2008-08-25 09:55:03 +00:00
parent 0aca811202
commit 4fd9c25fe6
29 changed files with 6642 additions and 165 deletions

View file

@ -0,0 +1,956 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 2008 Edgar Simo
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#ifdef SDL_HAPTIC_LINUX
#include "SDL_haptic.h"
#include "../SDL_syshaptic.h"
#include "SDL_joystick.h"
#include "../../joystick/SDL_sysjoystick.h" /* For the real SDL_Joystick */
#include "../../joystick/linux/SDL_sysjoystick_c.h" /* For joystick hwdata */
#include <unistd.h> /* close */
#include <linux/input.h> /* Force feedback linux stuff. */
#include <fcntl.h> /* O_RDWR */
#include <limits.h> /* INT_MAX */
#include <errno.h> /* errno, strerror */
#include <math.h> /* atan2 */
/* Just in case. */
#ifndef M_PI
# define M_PI 3.14159265358979323846
#endif
#define MAX_HAPTICS 32 /* It's doubtful someone has more then 32 evdev */
/*
* List of available haptic devices.
*/
static struct
{
char *fname; /* Dev path name (like /dev/input/event1) */
SDL_Haptic *haptic; /* Assosciated haptic. */
} SDL_hapticlist[MAX_HAPTICS];
/*
* Haptic system hardware data.
*/
struct haptic_hwdata
{
int fd; /* File descriptor of the device. */
char *fname; /* Points to the name in SDL_hapticlist. */
};
/*
* Haptic system effect data.
*/
struct haptic_hweffect
{
struct ff_effect effect; /* The linux kernel effect structure. */
};
#define test_bit(nr, addr) \
(((1UL << ((nr) & 31)) & (((const unsigned int *) addr)[(nr) >> 5])) != 0)
#define EV_TEST(ev,f) \
if (test_bit((ev), features)) ret |= (f);
/*
* Test whether a device has haptic properties.
* Returns available properties or 0 if there are none.
*/
static int
EV_IsHaptic(int fd)
{
unsigned int ret;
unsigned long features[1 + FF_MAX / sizeof(unsigned long)];
/* Ask device for what it has. */
ret = 0;
if (ioctl(fd, EVIOCGBIT(EV_FF, sizeof(features)), features) < 0) {
SDL_SetError("Haptic: Unable to get device's features: %s",
strerror(errno));
return -1;
}
/* Convert supported features to SDL_HAPTIC platform-neutral features. */
EV_TEST(FF_CONSTANT, SDL_HAPTIC_CONSTANT);
EV_TEST(FF_SINE, SDL_HAPTIC_SINE);
EV_TEST(FF_SQUARE, SDL_HAPTIC_SQUARE);
EV_TEST(FF_TRIANGLE, SDL_HAPTIC_TRIANGLE);
EV_TEST(FF_SAW_UP, SDL_HAPTIC_SAWTOOTHUP);
EV_TEST(FF_SAW_DOWN, SDL_HAPTIC_SAWTOOTHDOWN);
EV_TEST(FF_RAMP, SDL_HAPTIC_RAMP);
EV_TEST(FF_SPRING, SDL_HAPTIC_SPRING);
EV_TEST(FF_FRICTION, SDL_HAPTIC_FRICTION);
EV_TEST(FF_DAMPER, SDL_HAPTIC_DAMPER);
EV_TEST(FF_INERTIA, SDL_HAPTIC_INERTIA);
EV_TEST(FF_CUSTOM, SDL_HAPTIC_CUSTOM);
EV_TEST(FF_GAIN, SDL_HAPTIC_GAIN);
EV_TEST(FF_AUTOCENTER, SDL_HAPTIC_AUTOCENTER);
/* Return what it supports. */
return ret;
}
/*
* Tests whether a device is a mouse or not.
*/
static int
EV_IsMouse(int fd)
{
unsigned long argp[40];
/* Ask for supported features. */
if (ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(argp)), argp) < 0) {
return -1;
}
/* Currently we only test for BTN_MOUSE which can give fake positives. */
if (test_bit(BTN_MOUSE, argp) != 0) {
return 1;
}
return 0;
}
/*
* Initializes the haptic subsystem by finding available devices.
*/
int
SDL_SYS_HapticInit(void)
{
const char joydev_pattern[] = "/dev/input/event%d";
dev_t dev_nums[MAX_HAPTICS];
char path[PATH_MAX];
struct stat sb;
int fd;
int i, j, k;
int duplicate;
int numhaptics;
numhaptics = 0;
/*
* Limit amount of checks to MAX_HAPTICS since we may or may not have
* permission to some or all devices.
*/
i = 0;
for (j = 0; j < MAX_HAPTICS; ++j) {
snprintf(path, PATH_MAX, joydev_pattern, i++);
/* check to see if file exists */
if (stat(path, &sb) != 0)
break;
/* check for duplicates */
duplicate = 0;
for (k = 0; (k < numhaptics) && !duplicate; ++k) {
if (sb.st_rdev == dev_nums[k]) {
duplicate = 1;
}
}
if (duplicate) {
continue;
}
/* try to open */
fd = open(path, O_RDWR, 0);
if (fd < 0)
continue;
#ifdef DEBUG_INPUT_EVENTS
printf("Checking %s\n", path);
#endif
/* see if it works */
if (EV_IsHaptic(fd) > 0) {
SDL_hapticlist[numhaptics].fname = SDL_strdup(path);
SDL_hapticlist[numhaptics].haptic = NULL;
dev_nums[numhaptics] = sb.st_rdev;
++numhaptics;
}
close(fd);
}
return numhaptics;
}
/*
* Gets the name from a file descriptor.
*/
static const char *
SDL_SYS_HapticNameFromFD(int fd)
{
static char namebuf[128];
/* We use the evdev name ioctl. */
if (ioctl(fd, EVIOCGNAME(sizeof(namebuf)), namebuf) <= 0) {
return NULL;
}
return namebuf;
}
/*
* Return the name of a haptic device, does not need to be opened.
*/
const char *
SDL_SYS_HapticName(int index)
{
int fd;
const char *name;
/* Open the haptic device. */
name = NULL;
fd = open(SDL_hapticlist[index].fname, O_RDONLY, 0);
if (fd >= 0) {
name = SDL_SYS_HapticNameFromFD(fd);
if (name == NULL) {
/* No name found, return device character device */
name = SDL_hapticlist[index].fname;
}
}
close(fd);
return name;
}
/*
* Opens the haptic device from the file descriptor.
*/
static int
SDL_SYS_HapticOpenFromFD(SDL_Haptic * haptic, int fd)
{
const char *name;
/* Allocate the hwdata */
haptic->hwdata = (struct haptic_hwdata *)
SDL_malloc(sizeof(*haptic->hwdata));
if (haptic->hwdata == NULL) {
SDL_OutOfMemory();
goto open_err;
}
SDL_memset(haptic->hwdata, 0, sizeof(*haptic->hwdata));
/* Set the data. */
haptic->hwdata->fd = fd;
haptic->supported = EV_IsHaptic(fd);
haptic->naxes = 2; /* Hardcoded for now, not sure if it's possible to find out. */
/* Set the effects */
if (ioctl(fd, EVIOCGEFFECTS, &haptic->neffects) < 0) {
SDL_SetError("Haptic: Unable to query device memory: %s",
strerror(errno));
goto open_err;
}
haptic->nplaying = haptic->neffects; /* Linux makes no distinction. */
haptic->effects = (struct haptic_effect *)
SDL_malloc(sizeof(struct haptic_effect) * haptic->neffects);
if (haptic->effects == NULL) {
SDL_OutOfMemory();
goto open_err;
}
/* Clear the memory */
SDL_memset(haptic->effects, 0,
sizeof(struct haptic_effect) * haptic->neffects);
return 0;
/* Error handling */
open_err:
close(fd);
if (haptic->hwdata != NULL) {
free(haptic->hwdata);
haptic->hwdata = NULL;
}
return -1;
}
/*
* Opens a haptic device for usage.
*/
int
SDL_SYS_HapticOpen(SDL_Haptic * haptic)
{
int fd;
int ret;
/* Open the character device */
fd = open(SDL_hapticlist[haptic->index].fname, O_RDWR, 0);
if (fd < 0) {
SDL_SetError("Haptic: Unable to open %s: %s",
SDL_hapticlist[haptic->index], strerror(errno));
return -1;
}
/* Try to create the haptic. */
ret = SDL_SYS_HapticOpenFromFD(haptic, fd); /* Already closes on error. */
if (ret < 0) {
return -1;
}
/* Set the fname. */
haptic->hwdata->fname = SDL_hapticlist[haptic->index].fname;
return 0;
}
/*
* Opens a haptic device from first mouse it finds for usage.
*/
int
SDL_SYS_HapticMouse(void)
{
int fd;
int i;
for (i = 0; i < SDL_numhaptics; i++) {
/* Open the device. */
fd = open(SDL_hapticlist[i].fname, O_RDWR, 0);
if (fd < 0) {
SDL_SetError("Haptic: Unable to open %s: %s",
SDL_hapticlist[i], strerror(errno));
return -1;
}
/* Is it a mouse? */
if (EV_IsMouse(fd)) {
close(fd);
return i;
}
close(fd);
}
return -1;
}
/*
* Checks to see if a joystick has haptic features.
*/
int
SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick)
{
return EV_IsHaptic(joystick->hwdata->fd);
}
/*
* Checks to see if the haptic device and joystick and in reality the same.
*/
int
SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
{
/* We are assuming linux is using evdev which should trump the old
* joystick methods. */
if (SDL_strcmp(joystick->hwdata->fname, haptic->hwdata->fname) == 0) {
return 1;
}
return 0;
}
/*
* Opens a SDL_Haptic from a SDL_Joystick.
*/
int
SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
{
int i;
int fd;
int ret;
/* Find the joystick in the haptic list. */
for (i = 0; i < MAX_HAPTICS; i++) {
if (SDL_hapticlist[i].fname != NULL) {
if (SDL_strcmp(SDL_hapticlist[i].fname, joystick->hwdata->fname)
== 0) {
haptic->index = i;
}
}
}
fd = open(joystick->hwdata->fname, O_RDWR, 0);
ret = SDL_SYS_HapticOpenFromFD(haptic, fd); /* Already closes on error. */
if (ret < 0) {
return -1;
}
haptic->hwdata->fname = SDL_hapticlist[haptic->index].fname;
return 0;
}
/*
* Closes the haptic device.
*/
void
SDL_SYS_HapticClose(SDL_Haptic * haptic)
{
if (haptic->hwdata) {
/* Free effects. */
SDL_free(haptic->effects);
haptic->effects = NULL;
haptic->neffects = 0;
/* Clean up */
close(haptic->hwdata->fd);
/* Free */
SDL_free(haptic->hwdata);
haptic->hwdata = NULL;
}
/* Clear the rest. */
SDL_memset(haptic, 0, sizeof(SDL_Haptic));
}
/*
* Clean up after system specific haptic stuff
*/
void
SDL_SYS_HapticQuit(void)
{
int i;
for (i = 0; SDL_hapticlist[i].fname != NULL; i++) {
/* Opened and not closed haptics are leaked, this is on purpose.
* Close your haptic devices after usage. */
SDL_free(SDL_hapticlist[i].fname);
}
SDL_hapticlist[0].fname = NULL;
}
/*
* Converts an SDL button to a ff_trigger button.
*/
static Uint16
SDL_SYS_ToButton(Uint16 button)
{
Uint16 ff_button;
ff_button = 0;
/*
* Not sure what the proper syntax is because this actually isn't implemented
* in the current kernel from what I've seen (2.6.26).
*/
if (button != 0) {
ff_button = BTN_GAMEPAD + button - 1;
}
return ff_button;
}
/*
* Returns the ff_effect usable direction from a SDL_HapticDirection.
*/
static Uint16
SDL_SYS_ToDirection(SDL_HapticDirection * dir)
{
Uint32 tmp;
float f; /* Ideally we'd use fixed point math instead of floats... */
switch (dir->type) {
case SDL_HAPTIC_POLAR:
/* Linux directions are inverted. */
tmp = (((18000 + dir->dir[0]) % 36000) * 0xFFFF) / 36000;
return (Uint16) tmp;
case SDL_HAPTIC_CARTESIAN:
/* We must invert "x" and "y" to go clockwise. */
f = atan2(dir->dir[0], dir->dir[1]);
tmp = (int) (f * 18000. / M_PI) % 36000;
tmp = (tmp * 0xFFFF) / 36000;
return (Uint16) tmp;
case SDL_HAPTIC_SPHERICAL:
tmp = (36000 - dir->dir[0]) + 27000; /* Convert to polars */
tmp = (((18000 + tmp) % 36000) * 0xFFFF) / 36000;
return (Uint16) tmp;
default:
SDL_SetError("Haptic: Unsupported direction type.");
return (Uint16) - 1;
}
return 0;
}
#define CLAMP(x) (((x) > 32767) ? 32767 : x)
/*
* Initializes the linux effect struct from a haptic_effect.
* Values above 32767 (for unsigned) are unspecified so we must clamp.
*/
static int
SDL_SYS_ToFFEffect(struct ff_effect *dest, SDL_HapticEffect * src)
{
Uint32 tmp;
SDL_HapticConstant *constant;
SDL_HapticPeriodic *periodic;
SDL_HapticCondition *condition;
SDL_HapticRamp *ramp;
/* Clear up */
SDL_memset(dest, 0, sizeof(struct ff_effect));
switch (src->type) {
case SDL_HAPTIC_CONSTANT:
constant = &src->constant;
/* Header */
dest->type = FF_CONSTANT;
dest->direction = SDL_SYS_ToDirection(&constant->direction);
if (dest->direction == (Uint16) - 1)
return -1;
/* Replay */
dest->replay.length = (constant->length == SDL_HAPTIC_INFINITY) ?
0 : CLAMP(constant->length);
dest->replay.delay = CLAMP(constant->delay);
/* Trigger */
dest->trigger.button = SDL_SYS_ToButton(constant->button);
dest->trigger.interval = CLAMP(constant->interval);
/* Constant */
dest->u.constant.level = constant->level;
/* Envelope */
dest->u.constant.envelope.attack_length =
CLAMP(constant->attack_length);
dest->u.constant.envelope.attack_level =
CLAMP(constant->attack_level);
dest->u.constant.envelope.fade_length = CLAMP(constant->fade_length);
dest->u.constant.envelope.fade_level = CLAMP(constant->fade_level);
break;
case SDL_HAPTIC_SINE:
case SDL_HAPTIC_SQUARE:
case SDL_HAPTIC_TRIANGLE:
case SDL_HAPTIC_SAWTOOTHUP:
case SDL_HAPTIC_SAWTOOTHDOWN:
periodic = &src->periodic;
/* Header */
dest->type = FF_PERIODIC;
dest->direction = SDL_SYS_ToDirection(&periodic->direction);
if (dest->direction == (Uint16) - 1)
return -1;
/* Replay */
dest->replay.length = (periodic->length == SDL_HAPTIC_INFINITY) ?
0 : CLAMP(periodic->length);
dest->replay.delay = CLAMP(periodic->delay);
/* Trigger */
dest->trigger.button = SDL_SYS_ToButton(periodic->button);
dest->trigger.interval = CLAMP(periodic->interval);
/* Periodic */
if (periodic->type == SDL_HAPTIC_SINE)
dest->u.periodic.waveform = FF_SINE;
else if (periodic->type == SDL_HAPTIC_SQUARE)
dest->u.periodic.waveform = FF_SQUARE;
else if (periodic->type == SDL_HAPTIC_TRIANGLE)
dest->u.periodic.waveform = FF_TRIANGLE;
else if (periodic->type == SDL_HAPTIC_SAWTOOTHUP)
dest->u.periodic.waveform = FF_SAW_UP;
else if (periodic->type == SDL_HAPTIC_SAWTOOTHDOWN)
dest->u.periodic.waveform = FF_SAW_DOWN;
dest->u.periodic.period = CLAMP(periodic->period);
dest->u.periodic.magnitude = periodic->magnitude;
dest->u.periodic.offset = periodic->offset;
/* Phase is calculated based of offset from period and then clamped. */
tmp = ((periodic->phase % 36000) * dest->u.periodic.period) / 36000;
dest->u.periodic.phase = CLAMP(tmp);
/* Envelope */
dest->u.periodic.envelope.attack_length =
CLAMP(periodic->attack_length);
dest->u.periodic.envelope.attack_level =
CLAMP(periodic->attack_level);
dest->u.periodic.envelope.fade_length = CLAMP(periodic->fade_length);
dest->u.periodic.envelope.fade_level = CLAMP(periodic->fade_level);
break;
case SDL_HAPTIC_SPRING:
case SDL_HAPTIC_DAMPER:
case SDL_HAPTIC_INERTIA:
case SDL_HAPTIC_FRICTION:
condition = &src->condition;
/* Header */
if (condition->type == SDL_HAPTIC_SPRING)
dest->type = FF_SPRING;
else if (condition->type == SDL_HAPTIC_DAMPER)
dest->type = FF_DAMPER;
else if (condition->type == SDL_HAPTIC_INERTIA)
dest->type = FF_INERTIA;
else if (condition->type == SDL_HAPTIC_FRICTION)
dest->type = FF_FRICTION;
dest->direction = 0; /* Handled by the condition-specifics. */
/* Replay */
dest->replay.length = (condition->length == SDL_HAPTIC_INFINITY) ?
0 : CLAMP(condition->length);
dest->replay.delay = CLAMP(condition->delay);
/* Trigger */
dest->trigger.button = SDL_SYS_ToButton(condition->button);
dest->trigger.interval = CLAMP(condition->interval);
/* Condition */
/* X axis */
dest->u.condition[0].right_saturation =
CLAMP(condition->right_sat[0]);
dest->u.condition[0].left_saturation = CLAMP(condition->left_sat[0]);
dest->u.condition[0].right_coeff = condition->right_coeff[0];
dest->u.condition[0].left_coeff = condition->left_coeff[0];
dest->u.condition[0].deadband = CLAMP(condition->deadband[0]);
dest->u.condition[0].center = condition->center[0];
/* Y axis */
dest->u.condition[1].right_saturation =
CLAMP(condition->right_sat[1]);
dest->u.condition[1].left_saturation = CLAMP(condition->left_sat[1]);
dest->u.condition[1].right_coeff = condition->right_coeff[1];
dest->u.condition[1].left_coeff = condition->left_coeff[1];
dest->u.condition[1].deadband = CLAMP(condition->deadband[1]);
dest->u.condition[1].center = condition->center[1];
/*
* There is no envelope in the linux force feedback api for conditions.
*/
break;
case SDL_HAPTIC_RAMP:
ramp = &src->ramp;
/* Header */
dest->type = FF_RAMP;
dest->direction = SDL_SYS_ToDirection(&ramp->direction);
if (dest->direction == (Uint16) - 1)
return -1;
/* Replay */
dest->replay.length = (ramp->length == SDL_HAPTIC_INFINITY) ?
0 : CLAMP(ramp->length);
dest->replay.delay = CLAMP(ramp->delay);
/* Trigger */
dest->trigger.button = SDL_SYS_ToButton(ramp->button);
dest->trigger.interval = CLAMP(ramp->interval);
/* Ramp */
dest->u.ramp.start_level = ramp->start;
dest->u.ramp.end_level = ramp->end;
/* Envelope */
dest->u.ramp.envelope.attack_length = CLAMP(ramp->attack_length);
dest->u.ramp.envelope.attack_level = CLAMP(ramp->attack_level);
dest->u.ramp.envelope.fade_length = CLAMP(ramp->fade_length);
dest->u.ramp.envelope.fade_level = CLAMP(ramp->fade_level);
break;
default:
SDL_SetError("Haptic: Unknown effect type.");
return -1;
}
return 0;
}
/*
* Creates a new haptic effect.
*/
int
SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
SDL_HapticEffect * base)
{
struct ff_effect *linux_effect;
/* Allocate the hardware effect */
effect->hweffect = (struct haptic_hweffect *)
SDL_malloc(sizeof(struct haptic_hweffect));
if (effect->hweffect == NULL) {
SDL_OutOfMemory();
return -1;
}
/* Prepare the ff_effect */
linux_effect = &effect->hweffect->effect;
if (SDL_SYS_ToFFEffect(linux_effect, base) != 0) {
goto new_effect_err;
}
linux_effect->id = -1; /* Have the kernel give it an id */
/* Upload the effect */
if (ioctl(haptic->hwdata->fd, EVIOCSFF, linux_effect) < 0) {
SDL_SetError("Haptic: Error uploading effect to the device: %s",
strerror(errno));
goto new_effect_err;
}
return 0;
new_effect_err:
free(effect->hweffect);
effect->hweffect = NULL;
return -1;
}
/*
* Updates an effect.
*
* Note: Dynamically updating the direction can in some cases force
* the effect to restart and run once.
*/
int
SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
struct haptic_effect *effect,
SDL_HapticEffect * data)
{
struct ff_effect linux_effect;
/* Create the new effect */
if (SDL_SYS_ToFFEffect(&linux_effect, data) != 0) {
return -1;
}
linux_effect.id = effect->hweffect->effect.id;
/* See if it can be uploaded. */
if (ioctl(haptic->hwdata->fd, EVIOCSFF, &linux_effect) < 0) {
SDL_SetError("Haptic: Error updating the effect: %s",
strerror(errno));
return -1;
}
/* Copy the new effect into memory. */
SDL_memcpy(&effect->hweffect->effect, &linux_effect,
sizeof(struct ff_effect));
return effect->hweffect->effect.id;
}
/*
* Runs an effect.
*/
int
SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
Uint32 iterations)
{
struct input_event run;
/* Prepare to run the effect */
run.type = EV_FF;
run.code = effect->hweffect->effect.id;
/* We don't actually have infinity here, so we just do INT_MAX which is pretty damn close. */
run.value = (iterations > INT_MAX) ? INT_MAX : iterations;
if (write(haptic->hwdata->fd, (const void *) &run, sizeof(run)) < 0) {
SDL_SetError("Haptic: Unable to run the effect: %s", strerror(errno));
return -1;
}
return 0;
}
/*
* Stops an effect.
*/
int
SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
{
struct input_event stop;
stop.type = EV_FF;
stop.code = effect->hweffect->effect.id;
stop.value = 0;
if (write(haptic->hwdata->fd, (const void *) &stop, sizeof(stop)) < 0) {
SDL_SetError("Haptic: Unable to stop the effect: %s",
strerror(errno));
return -1;
}
return 0;
}
/*
* Frees the effect.
*/
void
SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
{
if (ioctl(haptic->hwdata->fd, EVIOCRMFF, effect->hweffect->effect.id) < 0) {
SDL_SetError("Haptic: Error removing the effect from the device: %s",
strerror(errno));
}
SDL_free(effect->hweffect);
effect->hweffect = NULL;
}
/*
* Gets the status of a haptic effect.
*/
int
SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic,
struct haptic_effect *effect)
{
#if 0 /* Not supported atm. */
struct input_event ie;
ie.type = EV_FF;
ie.type = EV_FF_STATUS;
ie.code = effect->hweffect->effect.id;
if (write(haptic->hwdata->fd, &ie, sizeof(ie)) < 0) {
SDL_SetError("Haptic: Error getting device status.");
return -1;
}
return 0;
#endif
return -1;
}
/*
* Sets the gain.
*/
int
SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain)
{
struct input_event ie;
ie.type = EV_FF;
ie.code = FF_GAIN;
ie.value = (0xFFFFUL * gain) / 100;
if (write(haptic->hwdata->fd, &ie, sizeof(ie)) < 0) {
SDL_SetError("Haptic: Error setting gain: %s", strerror(errno));
return -1;
}
return 0;
}
/*
* Sets the autocentering.
*/
int
SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
{
struct input_event ie;
ie.type = EV_FF;
ie.code = FF_AUTOCENTER;
ie.value = (0xFFFFUL * autocenter) / 100;
if (write(haptic->hwdata->fd, &ie, sizeof(ie)) < 0) {
SDL_SetError("Haptic: Error setting autocenter: %s", strerror(errno));
return -1;
}
return 0;
}
/*
* Pausing is not supported atm by linux.
*/
int
SDL_SYS_HapticPause(SDL_Haptic * haptic)
{
return -1;
}
/*
* Unpausing is not supported atm by linux.
*/
int
SDL_SYS_HapticUnpause(SDL_Haptic * haptic)
{
return -1;
}
/*
* Stops all the currently playing effects.
*/
int
SDL_SYS_HapticStopAll(SDL_Haptic * haptic)
{
int i, ret;
/* Linux does not support this natively so we have to loop. */
for (i = 0; i < haptic->neffects; i++) {
if (haptic->effects[i].hweffect != NULL) {
ret = SDL_SYS_HapticStopEffect(haptic, &haptic->effects[i]);
if (ret < 0) {
SDL_SetError
("Haptic: Error while trying to stop all playing effects.");
return -1;
}
}
}
return 0;
}
#endif /* SDL_HAPTIC_LINUX */