GIMP wrote bmp files in RGBX format. Huh.
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2 changed files with 20 additions and 0 deletions
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@ -212,9 +212,15 @@ enum
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SDL_PIXELFORMAT_RGB888 =
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SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB,
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SDL_PACKEDLAYOUT_8888, 24, 4),
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SDL_PIXELFORMAT_RGBX8888 =
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SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBX,
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SDL_PACKEDLAYOUT_8888, 24, 4),
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SDL_PIXELFORMAT_BGR888 =
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SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR,
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SDL_PACKEDLAYOUT_8888, 24, 4),
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SDL_PIXELFORMAT_BGRX8888 =
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SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRX,
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SDL_PACKEDLAYOUT_8888, 24, 4),
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SDL_PIXELFORMAT_ARGB8888 =
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SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB,
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SDL_PACKEDLAYOUT_8888, 32, 4),
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@ -109,7 +109,9 @@ SDL_GetPixelFormatName(Uint32 format)
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CASE(SDL_PIXELFORMAT_RGB24)
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CASE(SDL_PIXELFORMAT_BGR24)
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CASE(SDL_PIXELFORMAT_RGB888)
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CASE(SDL_PIXELFORMAT_RGBX8888)
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CASE(SDL_PIXELFORMAT_BGR888)
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CASE(SDL_PIXELFORMAT_BGRX8888)
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CASE(SDL_PIXELFORMAT_ARGB8888)
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CASE(SDL_PIXELFORMAT_RGBA8888)
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CASE(SDL_PIXELFORMAT_ABGR8888)
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@ -426,12 +428,24 @@ SDL_MasksToPixelFormatEnum(int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask,
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Amask == 0x00000000) {
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return SDL_PIXELFORMAT_RGB888;
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}
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if (Rmask == 0xFF000000 &&
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Gmask == 0x00FF0000 &&
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Bmask == 0x0000FF00 &&
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Amask == 0x00000000) {
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return SDL_PIXELFORMAT_RGBX8888;
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}
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if (Rmask == 0x000000FF &&
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Gmask == 0x0000FF00 &&
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Bmask == 0x00FF0000 &&
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Amask == 0x00000000) {
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return SDL_PIXELFORMAT_BGR888;
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}
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if (Rmask == 0x0000FF00 &&
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Gmask == 0x00FF0000 &&
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Bmask == 0xFF000000 &&
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Amask == 0x00000000) {
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return SDL_PIXELFORMAT_BGRX8888;
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}
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if (Rmask == 0x00FF0000 &&
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Gmask == 0x0000FF00 &&
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Bmask == 0x000000FF &&
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