SDL_KillThread() is no longer supported - it was always dangerous! :)
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4 changed files with 1 additions and 17 deletions
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@ -324,6 +324,7 @@ extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);
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#define SDL_RenderPoint SDL_RenderDrawPoint
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#define SDL_RenderLine SDL_RenderDrawLine
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#define SDL_RenderFill(X) (X) ? SDL_RenderFillRect(X) : SDL_RenderClear()
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#define SDL_KillThread(X)
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extern DECLSPEC int SDLCALL SDL_putenv(const char *variable);
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