SDL_KillThread() is no longer supported - it was always dangerous! :)

This commit is contained in:
Sam Lantinga 2010-05-24 22:56:36 -07:00
parent 21099fe988
commit 52154ae7e4
4 changed files with 1 additions and 17 deletions

View file

@ -324,6 +324,7 @@ extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);
#define SDL_RenderPoint SDL_RenderDrawPoint #define SDL_RenderPoint SDL_RenderDrawPoint
#define SDL_RenderLine SDL_RenderDrawLine #define SDL_RenderLine SDL_RenderDrawLine
#define SDL_RenderFill(X) (X) ? SDL_RenderFillRect(X) : SDL_RenderClear() #define SDL_RenderFill(X) (X) ? SDL_RenderFillRect(X) : SDL_RenderClear()
#define SDL_KillThread(X)
extern DECLSPEC int SDLCALL SDL_putenv(const char *variable); extern DECLSPEC int SDLCALL SDL_putenv(const char *variable);

View file

@ -149,16 +149,6 @@ extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
*/ */
extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status); extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status);
/**
* \deprecated This function is here for binary compatibility with legacy apps,
* but in SDL 1.3 and later, it's a no-op.
*
* You cannot forcibly kill a thread in a safe manner on many platforms. You
* should instead find a way to alert your thread that it is time to terminate,
* and then have it gracefully exit on its own. Do not ever call this function!
*/
extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread * thread);
/* Ends C function definitions when using C++ */ /* Ends C function definitions when using C++ */
#ifdef __cplusplus #ifdef __cplusplus

View file

@ -1750,7 +1750,6 @@ SDL_EnableUNICODE(int enable)
return previous; return previous;
} }
int int
SDL_putenv(const char *_var) SDL_putenv(const char *_var)
{ {

View file

@ -305,10 +305,4 @@ SDL_GetThreadID(SDL_Thread * thread)
return id; return id;
} }
void
SDL_KillThread(SDL_Thread * thread)
{
/* This is a no-op in SDL 1.3 and later. */
}
/* vi: set ts=4 sw=4 expandtab: */ /* vi: set ts=4 sw=4 expandtab: */