Added management and drawing functions for ellipses and polygons.
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caf743a102
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4 changed files with 282 additions and 1 deletions
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@ -32,6 +32,8 @@
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#include "SDL_stdinc.h"
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#include "SDL_pixels.h"
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#include "SDL_rect.h"
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#include "SDL_ellipse.h"
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#include "SDL_poly.h"
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#include "SDL_surface.h"
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#include "begin_code.h"
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@ -1237,6 +1239,83 @@ extern DECLSPEC int SDLCALL SDL_RenderFillRect(const SDL_Rect * rect);
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*/
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extern DECLSPEC int SDLCALL SDL_RenderFillRects(const SDL_Rect ** rect, int count);
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/**
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* \brief Draw an ellipse on the current rendering target with the drawing color.
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*
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* \param ellipse The destination ellipse.
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*
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* \return 0 on success, or -1 if there is no rendering context current.
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*/
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extern DECLSPEC int SDLCALL SDL_RenderDrawEllipse(const SDL_Ellipse ellipse);
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/**
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* \brief Draw some number of ellipses in the current rendering target with the drawing color.
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*
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* \param ellipse A pointer to an array of destination ellipses.
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* \param count The number of ellipses.
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*
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* \return 0 on success, or -1 if there is no rendering context current.
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*/
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extern DECLSPEC int SDLCALL SDL_RenderDrawEllipses(const SDL_Ellipse ** ellipse, int count);
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/**
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* \brief Fill an ellipse on the current rendering target with the drawing color.
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*
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* \param ellipse The destination ellipse
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*
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* \return 0 on success, or -1 if there is no rendering context current.
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*/
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extern DECLSPEC int SDLCALL SDL_RenderFillEllipse(const SDL_Ellipse ellipse);
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/**
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* \brief Fill some number of ellipses in the current rendering target with the drawing color.
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*
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* \param ellipse A pointer to an array of destination ellipses.
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* \param count The number of ellipses.
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*
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* \return 0 on success, or -1 if there is no rendering context current.
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*/
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extern DECLSPEC int SDLCALL SDL_RenderFillEllipses(const SDL_Ellipse ** ellipse, int count);
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/**
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* \brief Draw a polygon on the current rendering target with the drawing color.
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*
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* \param poly The destination polygon.
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*
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* \return 0 on success, or -1 if there is no rendering context current.
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*/
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extern DECLSPEC int SDLCALL SDL_RenderDrawPoly(const SDL_Poly poly);
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/**
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* \brief Draw some number of polygons in the current rendering target with the drawing color.
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*
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* \param poly A pointer to an array of destination polygons.
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* \param count The number of polygons.
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*
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* \return 0 on success, or -1 if there is no rendering context current.
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*/
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extern DECLSPEC int SDLCALL SDL_RenderDrawPolys(const SDL_Poly ** poly, int count);
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/**
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* \brief Fill a polygon on the current rendering target with the drawing color.
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*
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* \param poly The destination polygon
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*
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* \return 0 on success, or -1 if there is no rendering context current.
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*/
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extern DECLSPEC int SDLCALL SDL_RenderFillPoly(const SDL_Poly poly);
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/**
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* \brief Fill some number of polygons in the current rendering target with the drawing color.
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*
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* \param poly A pointer to an array of destination polygons.
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* \param count The number of polygons.
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*
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* \return 0 on success, or -1 if there is no rendering context current.
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*/
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extern DECLSPEC int SDLCALL SDL_RenderFillPolys(const SDL_Poly ** poly, int count);
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/**
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* \brief Copy a portion of the texture to the current rendering target.
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*
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