Added management and drawing functions for ellipses and polygons.
This commit is contained in:
parent
caf743a102
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52ed282081
4 changed files with 282 additions and 1 deletions
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@ -44,7 +44,7 @@ EMBEDSPU = @EMBEDSPU@
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DIST = acinclude autogen.sh Borland.html Borland.zip BUGS build-scripts configure configure.in COPYING CREDITS include INSTALL Makefile.minimal Makefile.in README* sdl-config.in sdl.m4 sdl.pc.in SDL.spec SDL.spec.in src test TODO VisualC.html VisualC VisualCE Watcom-Win32.zip WhatsNew Xcode Xcode-iPhoneOS
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DIST = acinclude autogen.sh Borland.html Borland.zip BUGS build-scripts configure configure.in COPYING CREDITS include INSTALL Makefile.minimal Makefile.in README* sdl-config.in sdl.m4 sdl.pc.in SDL.spec SDL.spec.in src test TODO VisualC.html VisualC VisualCE Watcom-Win32.zip WhatsNew Xcode Xcode-iPhoneOS
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HDRS = SDL.h SDL_assert.h SDL_atomic.h SDL_audio.h SDL_compat.h SDL_cpuinfo.h SDL_endian.h SDL_error.h SDL_events.h SDL_haptic.h SDL_joystick.h SDL_keyboard.h SDL_keysym.h SDL_loadso.h SDL_main.h SDL_mouse.h SDL_mutex.h SDL_name.h SDL_opengl.h SDL_opengles.h SDL_pixels.h SDL_platform.h SDL_power.h SDL_quit.h SDL_rect.h SDL_revision.h SDL_rwops.h SDL_scancode.h SDL_shape.h SDL_stdinc.h SDL_surface.h SDL_syswm.h SDL_thread.h SDL_timer.h SDL_types.h SDL_version.h SDL_video.h begin_code.h close_code.h
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HDRS = SDL.h SDL_assert.h SDL_atomic.h SDL_audio.h SDL_compat.h SDL_cpuinfo.h SDL_ellipse.h SDL_endian.h SDL_error.h SDL_events.h SDL_haptic.h SDL_joystick.h SDL_keyboard.h SDL_keysym.h SDL_loadso.h SDL_main.h SDL_mouse.h SDL_mutex.h SDL_name.h SDL_opengl.h SDL_opengles.h SDL_pixels.h SDL_platform.h SDL_poly.h SDL_power.h SDL_quit.h SDL_rect.h SDL_revision.h SDL_rwops.h SDL_scancode.h SDL_shape.h SDL_stdinc.h SDL_surface.h SDL_syswm.h SDL_thread.h SDL_timer.h SDL_types.h SDL_version.h SDL_video.h begin_code.h close_code.h
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LT_AGE = @LT_AGE@
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LT_AGE = @LT_AGE@
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LT_CURRENT = @LT_CURRENT@
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LT_CURRENT = @LT_CURRENT@
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92
include/SDL_ellipse.h
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92
include/SDL_ellipse.h
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@ -0,0 +1,92 @@
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 2010 Eli Gottlieb
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Eli Gottlieb
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eligottlieb@gmail.com
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*/
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/**
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* \file SDL_ellipse.h
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*
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* Header file for SDL_ellipse definition and management functions.
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*/
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#ifndef _SDL_ellipse_h
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#define _SDL_ellipse_h
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "SDL_pixels.h"
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#include "SDL_rwops.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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extern "C" {
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/* *INDENT-ON* */
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#endif
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/**
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* \brief The structure that defines an ellipse.
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*
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* \sa SDL_EllipseEmpty
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* \sa SDL_EllipseEquals
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* \sa SDL_EllipsesIntersect
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* \sa SDL_IntersectEllipseAndLine
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*/
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typedef struct SDL_Ellipse {
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int x,y;
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int a,b;
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int r;
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} SDL_Ellipse;
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/**
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* \brief Returns true if the ellipse has no area.
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*/
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#define SDL_EllipseEmpty(X) ((X)->r <= 0)
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/**
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* \brief Returns true if the two ellipses are equal.
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*/
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#define SDL_EllipseEquals(A, B) (((A)->x == (B)->x) && ((A)->y == (B)->y) && \
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((A)->a == (B)->a) && ((A)->b == (B)->b) && ((A)->r == (B)->r))
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/**
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* \brief Determine whether two ellipses intersect.
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*
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* \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_EllipsesIntersect(const SDL_Ellipse * A,const SDL_Ellipse * B);
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/**
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* \brief Calculate the intersection of an ellipse and line segment.
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*
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* \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_IntersectEllipseAndLine(const SDL_Ellipse *ellipse,int *X1,int *Y1,int *X2,int *Y2);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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}
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/* *INDENT-ON* */
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#endif
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#include "close_code.h"
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#endif /* _SDL_ellipse_h */
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110
include/SDL_poly.h
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110
include/SDL_poly.h
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@ -0,0 +1,110 @@
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 2010 Eli Gottlieb
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Eli Gottlieb
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eligottlieb@gmail.com
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*/
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/**
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* \file SDL_poly.h
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*
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* Header file for SDL_poly definition and management functions.
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*/
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#ifndef _SDL_poly_h
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#define _SDL_poly_h
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "SDL_pixels.h"
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#include "SDL_rwops.h"
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#include "SDL_rect.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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extern "C" {
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/* *INDENT-ON* */
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#endif
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/**
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* \brief The structure that defines an polygon.
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*
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* \sa SDL_PolyEmpty
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* \sa SDL_PolyEquals
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* \sa SDL_PolysIntersect
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* \sa SDL_IntersectPoly
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* \sa SDL_WrapPoints
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* \sa SDL_IntersectPolyAndLine
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*/
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typedef struct SDL_Poly {
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SDL_Point *vertices;
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int count;
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} SDL_Poly;
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/**
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* \brief Returns true if the polygon has no area.
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*/
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#define SDL_PolyEmpty(X) (((X)->vertices == NULL) || ((X)->count <= 2))
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/**
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* \brief Determine whether two polygons are equal.
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*
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* \return SDL_TRUE if the polygons are equal, SDL_FALSE otherwise.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_PolyEquals(const SDL_Poly *A,const SDL_Poly *A);
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/**
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* \brief Determine whether two rectangles intersect.
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*
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* \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_PolysIntersect(const SDL_Poly * A,const SDL_Poly * B);
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/**
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* \brief Calculate the intersection of two rectangles.
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*
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* \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_IntersectPoly(const SDL_Poly * A,const SDL_Poly * B,SDL_Poly * result);
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/**
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* \brief Calculate a minimal polygon wrapping a set of points
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*
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* \return 0 on success, -1 if the parameters were invalid, and -2 if an insufficient number of points were supplied
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* in the output polygon.
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*/
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extern DECLSPEC int SDLCALL SDL_WrapPoints(const SDL_Point * points,int count,SDL_Poly *result);
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/**
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* \brief Calculate the intersection of a polygon and line segment.
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*
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* \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_IntersectPolyAndLine(const SDL_Poly *poly,int *X1,int *Y1,int *X2,int *Y2);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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}
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/* *INDENT-ON* */
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#endif
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#include "close_code.h"
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#endif /* _SDL_poly_h */
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#include "SDL_stdinc.h"
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#include "SDL_stdinc.h"
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#include "SDL_pixels.h"
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#include "SDL_pixels.h"
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#include "SDL_rect.h"
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#include "SDL_rect.h"
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#include "SDL_ellipse.h"
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#include "SDL_poly.h"
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#include "SDL_surface.h"
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#include "SDL_surface.h"
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#include "begin_code.h"
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#include "begin_code.h"
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*/
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*/
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extern DECLSPEC int SDLCALL SDL_RenderFillRects(const SDL_Rect ** rect, int count);
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extern DECLSPEC int SDLCALL SDL_RenderFillRects(const SDL_Rect ** rect, int count);
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/**
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* \brief Draw an ellipse on the current rendering target with the drawing color.
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*
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* \param ellipse The destination ellipse.
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*
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* \return 0 on success, or -1 if there is no rendering context current.
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*/
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extern DECLSPEC int SDLCALL SDL_RenderDrawEllipse(const SDL_Ellipse ellipse);
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/**
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* \brief Draw some number of ellipses in the current rendering target with the drawing color.
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*
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* \param ellipse A pointer to an array of destination ellipses.
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* \param count The number of ellipses.
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*
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* \return 0 on success, or -1 if there is no rendering context current.
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*/
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extern DECLSPEC int SDLCALL SDL_RenderDrawEllipses(const SDL_Ellipse ** ellipse, int count);
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/**
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* \brief Fill an ellipse on the current rendering target with the drawing color.
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*
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* \param ellipse The destination ellipse
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*
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* \return 0 on success, or -1 if there is no rendering context current.
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*/
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extern DECLSPEC int SDLCALL SDL_RenderFillEllipse(const SDL_Ellipse ellipse);
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/**
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* \brief Fill some number of ellipses in the current rendering target with the drawing color.
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*
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* \param ellipse A pointer to an array of destination ellipses.
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* \param count The number of ellipses.
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*
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* \return 0 on success, or -1 if there is no rendering context current.
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*/
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extern DECLSPEC int SDLCALL SDL_RenderFillEllipses(const SDL_Ellipse ** ellipse, int count);
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/**
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* \brief Draw a polygon on the current rendering target with the drawing color.
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*
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* \param poly The destination polygon.
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*
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* \return 0 on success, or -1 if there is no rendering context current.
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*/
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extern DECLSPEC int SDLCALL SDL_RenderDrawPoly(const SDL_Poly poly);
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/**
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* \brief Draw some number of polygons in the current rendering target with the drawing color.
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*
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* \param poly A pointer to an array of destination polygons.
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* \param count The number of polygons.
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*
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* \return 0 on success, or -1 if there is no rendering context current.
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*/
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extern DECLSPEC int SDLCALL SDL_RenderDrawPolys(const SDL_Poly ** poly, int count);
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/**
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* \brief Fill a polygon on the current rendering target with the drawing color.
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*
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* \param poly The destination polygon
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*
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* \return 0 on success, or -1 if there is no rendering context current.
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*/
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extern DECLSPEC int SDLCALL SDL_RenderFillPoly(const SDL_Poly poly);
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/**
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* \brief Fill some number of polygons in the current rendering target with the drawing color.
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*
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* \param poly A pointer to an array of destination polygons.
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* \param count The number of polygons.
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*
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* \return 0 on success, or -1 if there is no rendering context current.
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*/
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extern DECLSPEC int SDLCALL SDL_RenderFillPolys(const SDL_Poly ** poly, int count);
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/**
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/**
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* \brief Copy a portion of the texture to the current rendering target.
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* \brief Copy a portion of the texture to the current rendering target.
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*
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*
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