render: Add floating point versions of various draw APIs.
--HG-- branch : SDL-ryan-batching-renderer
This commit is contained in:
parent
dc792b46b9
commit
538f2f7649
6 changed files with 643 additions and 76 deletions
|
@ -697,3 +697,13 @@
|
|||
#define SDL_IsTablet SDL_IsTablet_REAL
|
||||
#define SDL_GetDisplayOrientation SDL_GetDisplayOrientation_REAL
|
||||
#define SDL_RenderFlush SDL_RenderFlush_REAL
|
||||
#define SDL_RenderDrawPointF SDL_RenderDrawPointF_REAL
|
||||
#define SDL_RenderDrawPointsF SDL_RenderDrawPointsF_REAL
|
||||
#define SDL_RenderDrawLineF SDL_RenderDrawLineF_REAL
|
||||
#define SDL_RenderDrawLinesF SDL_RenderDrawLinesF_REAL
|
||||
#define SDL_RenderDrawRectF SDL_RenderDrawRectF_REAL
|
||||
#define SDL_RenderDrawRectsF SDL_RenderDrawRectsF_REAL
|
||||
#define SDL_RenderFillRectF SDL_RenderFillRectF_REAL
|
||||
#define SDL_RenderFillRectsF SDL_RenderFillRectsF_REAL
|
||||
#define SDL_RenderCopyF SDL_RenderCopyF_REAL
|
||||
#define SDL_RenderCopyExF SDL_RenderCopyExF_REAL
|
||||
|
|
|
@ -739,3 +739,13 @@ SDL_DYNAPI_PROC(void,SDL_SensorUpdate,(void),(),)
|
|||
SDL_DYNAPI_PROC(SDL_bool,SDL_IsTablet,(void),(),return)
|
||||
SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetDisplayOrientation,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_RenderFlush,(SDL_Renderer *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_RenderDrawPointF,(SDL_Renderer *a, float b, float c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_RenderDrawPointsF,(SDL_Renderer *a, const SDL_FPoint *b, int c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_RenderDrawLineF,(SDL_Renderer *a, float b, float c, float d, float e),(a,b,c,d,e),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_RenderDrawLinesF,(SDL_Renderer *a, const SDL_FPoint *b, int c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_RenderDrawRectF,(SDL_Renderer *a, const SDL_FRect *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_RenderDrawRectsF,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_RenderFillRectF,(SDL_Renderer *a, const SDL_FRect *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_RenderFillRectsF,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_RenderCopyF,(SDL_Renderer *a, SDL_Texture *b, const SDL_Rect *c, const SDL_FRect *d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_RenderCopyExF,(SDL_Renderer *a, SDL_Texture *b, const SDL_Rect *c, const SDL_FRect *d, const double e, const SDL_FPoint *f, const SDL_RendererFlip g),(a,b,c,d,e,f,g),return)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue