Fixed bug updating the clip rect for the software renderer
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a8055a9808
commit
54060becd3
1 changed files with 9 additions and 5 deletions
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@ -118,6 +118,7 @@ SW_ActivateRenderer(SDL_Renderer * renderer)
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renderer->viewport.h = surface->h;
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SW_UpdateViewport(renderer);
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SW_UpdateClipRect(renderer);
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}
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}
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return data->surface;
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@ -346,13 +347,16 @@ SW_UpdateViewport(SDL_Renderer * renderer)
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static int
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SW_UpdateClipRect(SDL_Renderer * renderer)
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{
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SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
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SDL_Surface *surface = data->surface;
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const SDL_Rect *rect = &renderer->clip_rect;
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SDL_Surface* framebuffer = (SDL_Surface *) renderer->driverdata;
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if (!SDL_RectEmpty(rect)) {
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SDL_SetClipRect(framebuffer, rect);
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} else {
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SDL_SetClipRect(framebuffer, NULL);
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if (surface) {
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if (!SDL_RectEmpty(rect)) {
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SDL_SetClipRect(surface, rect);
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} else {
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SDL_SetClipRect(surface, NULL);
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}
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}
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return 0;
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}
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