Fixed compile errors on Windows

This commit is contained in:
Sam Lantinga 2013-03-06 09:45:53 -08:00
parent 4a942814bd
commit 541a638836
2 changed files with 6 additions and 4 deletions

View file

@ -476,10 +476,11 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
}
for (d3dxVersion=50;d3dxVersion>0;d3dxVersion--) {
SDL_snprintf(d3dxDLLFile, 49, "D3DX9_%02d.dll", d3dxVersion);
LPTSTR tmpstr = WIN_UTF8ToString(d3dxDLLFile);
data->d3dxDLL = (void *)LoadLibrary(tmpstr); /* not using SDL_LoadObject() as we want silently fail - no error message */
SDL_free(tmpstr);
LPTSTR dllName;
SDL_snprintf(d3dxDLLFile, sizeof(d3dxDLLFile), "D3DX9_%02d.dll", d3dxVersion);
dllName = WIN_UTF8ToString(d3dxDLLFile);
data->d3dxDLL = (void *)LoadLibrary(dllName); /* not using SDL_LoadObject() as we want silently fail - no error message */
SDL_free(dllName);
if (data->d3dxDLL) {
HRESULT (WINAPI *D3DXCreateMatrixStack) (DWORD Flags, LPD3DXMATRIXSTACK* ppStack);
D3DXCreateMatrixStack = (HRESULT (WINAPI *) (DWORD, LPD3DXMATRIXSTACK*)) SDL_LoadFunction(data->d3dxDLL, "D3DXCreateMatrixStack");