diff --git a/src/video/cocoa/SDL_cocoawindow.m b/src/video/cocoa/SDL_cocoawindow.m index 427409c72..ccb7d7fef 100644 --- a/src/video/cocoa/SDL_cocoawindow.m +++ b/src/video/cocoa/SDL_cocoawindow.m @@ -158,7 +158,14 @@ static __inline__ void ConvertNSRect(NSRect *r) } /* Make the next window in the z-order Key. If we weren't the foreground - when closed, this is a no-op. */ + when closed, this is a no-op. + !!! FIXME: Note that this is a hack, and there are corner cases where + !!! FIXME: this fails (such as the About box). The typical nib+RunLoop + !!! FIXME: handles this for Cocoa apps, but we bypass all that in SDL. + !!! FIXME: We should remove this code when we find a better way to + !!! FIXME: have the system do this for us. See discussion in + !!! FIXME: http://bugzilla.libsdl.org/show_bug.cgi?id=1825 + */ windows = [NSApp orderedWindows]; if ([windows count] > 0) { NSWindow *win = (NSWindow *) [windows objectAtIndex:0];