Re-apply texture filter when resetting direct3d renderer.
This commit is contained in:
parent
5d3e05c2c4
commit
5480cdd85c
1 changed files with 1 additions and 0 deletions
|
@ -384,6 +384,7 @@ D3D_Reset(SDL_Renderer * renderer)
|
|||
D3DCULL_NONE);
|
||||
IDirect3DDevice9_SetRenderState(data->device, D3DRS_LIGHTING, FALSE);
|
||||
IDirect3DDevice9_GetRenderTarget(data->device, 0, &data->defaultRenderTarget);
|
||||
data->scaleMode = D3DTEXF_FORCE_DWORD;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue