Re-apply texture filter when resetting direct3d renderer.

This commit is contained in:
Yuri K. Schlesner 2013-05-29 06:31:48 -05:00
parent 5d3e05c2c4
commit 5480cdd85c

View file

@ -384,6 +384,7 @@ D3D_Reset(SDL_Renderer * renderer)
D3DCULL_NONE); D3DCULL_NONE);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_LIGHTING, FALSE); IDirect3DDevice9_SetRenderState(data->device, D3DRS_LIGHTING, FALSE);
IDirect3DDevice9_GetRenderTarget(data->device, 0, &data->defaultRenderTarget); IDirect3DDevice9_GetRenderTarget(data->device, 0, &data->defaultRenderTarget);
data->scaleMode = D3DTEXF_FORCE_DWORD;
return 0; return 0;
} }