hidapi: Add SDL_hidapi.c, allows support for multiple hidapi backends.

This is currently supported on Linux and macOS. iOS and Android are not
supported at all, Windows support could be added with some changes to the libusb
backend. The Visual Studio and Xcode projects do not use this feature.

Based on Valve Software's hid.cpp, written in collaboration with Andrew Eikum.
This commit is contained in:
Ethan Lee 2019-07-31 12:20:55 -04:00
parent 571fc2a8b1
commit 55c49e7d33
7 changed files with 847 additions and 27 deletions

50
configure vendored
View file

@ -24106,16 +24106,24 @@ CheckHIDAPI()
# The hidraw support doesn't catch Xbox, PS4 and Nintendo controllers,
# so we'll just use libusb when it's available.
#
# Except that libusb requires root permissions to open devices, so that's not generally useful, and we'll disable this by default.
#
# On macOS and Windows, where you don't need libusb or root, we default to yes.
# libusb does not support iOS, so we default to yes on iOS.
# TODO: Windows can support libusb, the hid.c file just depends on Unix APIs
skiplibusb=no
case "$host" in
*-*-cygwin* | *-*-mingw32* | *-*-darwin* )
*-*-cygwin* | *-*-mingw32* | arm*-apple-darwin* | *-ios-* )
skiplibusb=yes
;;
esac
# On the other hand, *BSD specifically uses libusb only, so we make a
# special case just for them.
onlylibusb=no
case "$host" in
*-*-*bsd* )
onlylibusb=yes
;;
esac
# Check whether --enable-hidapi was given.
if test "${enable_hidapi+set}" = set; then :
enableval=$enable_hidapi;
@ -24224,9 +24232,35 @@ $as_echo "#define SDL_JOYSTICK_HIDAPI 1" >>confdefs.h
SOURCES="$SOURCES $srcdir/src/joystick/hidapi/*.c"
if test x$skiplibusb = xno; then
SOURCES="$SOURCES $srcdir/src/hidapi/libusb/hid.c"
EXTRA_CFLAGS="$EXTRA_CFLAGS $LIBUSB_CFLAGS"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS $LIBUSB_LIBS"
if test x$onlylibusb = xyes; then
SOURCES="$SOURCES $srcdir/src/hidapi/libusb/hid.c"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS $LIBUSB_LIBS"
else
if test x$have_loadso != xyes; then
{ $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: You must have SDL_LoadObject() support for dynamic libusb loading" >&5
$as_echo "$as_me: WARNING: You must have SDL_LoadObject() support for dynamic libusb loading" >&2;}
fi
SOURCES="$SOURCES $srcdir/src/hidapi/SDL_hidapi.c"
# libusb is loaded dynamically, so don't add it to LDFLAGS
libusb_lib=""
case "$host" in
*-*-darwin* )
libusb_lib="libusb-1.0.0.dylib"
;;
*-*-cygwin* | *-*-mingw32* )
libusb_lib="libusb-1.0.dll"
;;
esac
if test x$libusb_lib = x; then
libusb_lib=`find_lib "libusb-1.0.so.*" "" | sed 's/.*\/\(.*\)/\1/; q'`
fi
cat >>confdefs.h <<_ACEOF
#define SDL_LIBUSB_DYNAMIC "$libusb_lib"
_ACEOF
fi
fi
fi
@ -24732,6 +24766,7 @@ $as_echo "#define SDL_JOYSTICK_WINMM 1" >>confdefs.h
fi
SOURCES="$SOURCES $srcdir/src/joystick/windows/*.c"
have_joystick=yes
# TODO: Remove this block once SDL_hidapi.c supports Windows!
if test x$hidapi_support = xyes; then
SOURCES="$SOURCES $srcdir/src/hidapi/windows/hid.c"
fi
@ -25077,9 +25112,6 @@ $as_echo "#define SDL_JOYSTICK_IOKIT 1" >>confdefs.h
SOURCES="$SOURCES $srcdir/src/joystick/darwin/*.c"
have_joystick=yes
if test x$hidapi_support = xyes; then
SOURCES="$SOURCES $srcdir/src/hidapi/mac/hid.c"
fi
fi
# Set up files for the haptic library
if test x$enable_haptic = xyes; then