Implemented shaped windows for Cocoa. Still need to see if they actually work.
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2d2a93ff5d
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57c8f6a466
2 changed files with 26 additions and 3 deletions
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@ -49,6 +49,23 @@ SDL_WindowShaper* Cocoa_CreateShaper(SDL_Window* window) {
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return result;
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}
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typedef struct {
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NSBezierPath* clipPath;
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SDL_Window* window;
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} SDL_PathConglomeration;
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NSRect convert_rect(SDL_Rect rect,SDL_Window* window) {
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NSRect nsrect = NSMakeRect(rect.x,window->h-(rect.y+rect.h),rect.w,rect.h);
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return [[((SDL_WindowData*)window->driverdata)->nswindow contentView] convertRectFromBase:nsrect];
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}
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void ConglomerateShapeTree(SDL_ShapeTree* tree,SDL_PathConglomeration cong) {
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if(tree->kind == OpaqueShape) {
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NSRect rect = convert_rect(tree->data.shape,cong->window);
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[cong->clipPath appendBezierPathWithRect:rect];
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}
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}
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int Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) {
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SDL_ShapeData* data = (SDL_ShapeData*)shaper->driverdata;
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if(data->saved == SDL_TRUE) {
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@ -59,10 +76,17 @@ int Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowS
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[data->context saveGraphicsState];
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data->saved = SDL_TRUE;
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[[NSColor clearColor] set];
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NSRectFill([[((SDL_WindowData*)shaper->window->driverdata)->nswindow contentView] frame]);
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//[[NSColor clearColor] set];
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//NSRectFill([[((SDL_WindowData*)shaper->window->driverdata)->nswindow contentView] frame]);
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/* TODO: It looks like Cocoa can set a clipping path based on a list of rectangles. That's what we get from the
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Windoze shape-calculation code: a list of rectangles. This will work... I think. */
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NSBezierPath* clipPath = [NSBezierPath bezierPath];
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SDL_PathConglomeration cong = {clipPath,shaper->window};
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SDL_TraverseShapeTree(data->shape,&ConglomerateShapeTree,cong);
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[clipPath addClip];
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}
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int Cocoa_ResizeWindowShape(SDL_Window *window) {
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