Implemented shaped windows for Cocoa. Still need to see if they actually work.

This commit is contained in:
egottlieb 2010-08-03 21:56:05 -04:00
parent 2d2a93ff5d
commit 57c8f6a466
2 changed files with 26 additions and 3 deletions

View file

@ -49,6 +49,23 @@ SDL_WindowShaper* Cocoa_CreateShaper(SDL_Window* window) {
return result;
}
typedef struct {
NSBezierPath* clipPath;
SDL_Window* window;
} SDL_PathConglomeration;
NSRect convert_rect(SDL_Rect rect,SDL_Window* window) {
NSRect nsrect = NSMakeRect(rect.x,window->h-(rect.y+rect.h),rect.w,rect.h);
return [[((SDL_WindowData*)window->driverdata)->nswindow contentView] convertRectFromBase:nsrect];
}
void ConglomerateShapeTree(SDL_ShapeTree* tree,SDL_PathConglomeration cong) {
if(tree->kind == OpaqueShape) {
NSRect rect = convert_rect(tree->data.shape,cong->window);
[cong->clipPath appendBezierPathWithRect:rect];
}
}
int Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) {
SDL_ShapeData* data = (SDL_ShapeData*)shaper->driverdata;
if(data->saved == SDL_TRUE) {
@ -59,10 +76,17 @@ int Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowS
[data->context saveGraphicsState];
data->saved = SDL_TRUE;
[[NSColor clearColor] set];
NSRectFill([[((SDL_WindowData*)shaper->window->driverdata)->nswindow contentView] frame]);
//[[NSColor clearColor] set];
//NSRectFill([[((SDL_WindowData*)shaper->window->driverdata)->nswindow contentView] frame]);
/* TODO: It looks like Cocoa can set a clipping path based on a list of rectangles. That's what we get from the
Windoze shape-calculation code: a list of rectangles. This will work... I think. */
NSBezierPath* clipPath = [NSBezierPath bezierPath];
SDL_PathConglomeration cong = {clipPath,shaper->window};
SDL_TraverseShapeTree(data->shape,&ConglomerateShapeTree,cong);
[clipPath addClip];
}
int Cocoa_ResizeWindowShape(SDL_Window *window) {